Files
hotdesking/Gameplay/Player.cs
2025-07-14 13:27:07 -04:00

24 lines
312 B
C#

using Godot;
using System;
public partial class Player : Node
{
public bool _available, _selected;
public Actor _actor;
public Battle _currentBattle;
public override void _Ready()
{
_actor = Actor.Create("actor");
AddChild(_actor);
}
public override void _Process(double DELTA_)
{
}
}