mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid

This commit is contained in:
2026-06-09 18:11:06 -04:00
parent e209861cb3
commit 4722cf882b
7 changed files with 114 additions and 40 deletions
+15 -1
View File
@@ -7,6 +7,8 @@ public partial class Enemy : StaticBody2D
{
[Signal]
public delegate void DeathEventHandler(Enemy THIS);
[Signal]
public delegate void ClickedEventHandler(Enemy THIS);
public bool _hovered = false, _track = false;
public int _damage = 1, _health = 2, _speed, _speedRemaining, _visibilityRange = 4;
public Vector2I _address, _range = Vector2I.Up;
@@ -18,6 +20,18 @@ public partial class Enemy : StaticBody2D
{
base._Ready();
}
public override void _Process(double delta)
{
base._Process(delta);
if (_hovered)
{
if (Input.IsActionJustPressed("leftClick"))
{
EmitSignal(SignalName.Clicked, this);
}
}
}
public override void _PhysicsProcess(double delta)
{
base._PhysicsProcess(delta);
@@ -47,6 +61,6 @@ public partial class Enemy : StaticBody2D
_hovered = true;
}
public void OnMouseExited(){
_hovered = true;
_hovered = false;
}
}