mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
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@@ -7,6 +7,8 @@ public partial class Enemy : StaticBody2D
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{
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[Signal]
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public delegate void DeathEventHandler(Enemy THIS);
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[Signal]
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public delegate void ClickedEventHandler(Enemy THIS);
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public bool _hovered = false, _track = false;
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public int _damage = 1, _health = 2, _speed, _speedRemaining, _visibilityRange = 4;
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public Vector2I _address, _range = Vector2I.Up;
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@@ -18,6 +20,18 @@ public partial class Enemy : StaticBody2D
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{
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base._Ready();
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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if (_hovered)
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{
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if (Input.IsActionJustPressed("leftClick"))
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{
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EmitSignal(SignalName.Clicked, this);
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}
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}
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}
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public override void _PhysicsProcess(double delta)
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{
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base._PhysicsProcess(delta);
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@@ -47,6 +61,6 @@ public partial class Enemy : StaticBody2D
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_hovered = true;
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}
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public void OnMouseExited(){
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_hovered = true;
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_hovered = false;
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}
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}
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