cleanup
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+3
-3
@@ -88,9 +88,9 @@ public partial class EnemyController : TurnController
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public void HandleEnemyClick(Enemy ENEMY)
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{
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GD.Print(ENEMY._address, _playArea._map._astar.IsPointSolid(ENEMY._address));
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if (ENEMY._speedRemaining <= 0){
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return;
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}
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// if (ENEMY._speedRemaining <= 0){
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// return;
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// }
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TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
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Vector2I goal = GetBestGoal(ENEMY, new(ENEMY._address.X, Math.Max(ENEMY._address.Y - ENEMY._visibilityRange, _playArea._map._minY)));
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if (ENEMY._address == Vector2I.Zero)
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@@ -109,6 +109,7 @@ public partial class Map : TileMapLayer
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public void SetupAstar()
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{
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_astar.Region = new Rect2I(_minX, _minY, _topRow.Count, _leftmostColumn.Count);
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// GD.Print(_astar.Region);
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_astar.CellSize = _cellSize;
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_astar.DefaultComputeHeuristic = AStarGrid2D.Heuristic.Manhattan;
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_astar.DiagonalMode = AStarGrid2D.DiagonalModeEnum.Never;
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@@ -121,21 +122,21 @@ public partial class Map : TileMapLayer
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_astar.SetPointSolid(FROM, false);
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if (FROM == Vector2I.Zero)
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{
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GD.Print(4,_astar.IsPointSolid(FROM));
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// GD.Print(4,_astar.IsPointSolid(FROM));
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}
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if (TO == Vector2I.Zero)
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{
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GD.Print(5,_astar.IsPointSolid(FROM));
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// GD.Print(5,_astar.IsPointSolid(FROM));
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}
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List<Vector2I> pathTaken = [.. _astar.GetIdPath(FROM, TO, true)];
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_astar.SetPointSolid(FROM, true);
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if (FROM == Vector2I.Zero)
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{
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GD.Print(6,_astar.IsPointSolid(FROM));
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// GD.Print(6,_astar.IsPointSolid(FROM));
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}
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if (TO == Vector2I.Zero)
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{
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GD.Print(7,_astar.IsPointSolid(FROM));
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// GD.Print(7,_astar.IsPointSolid(FROM));
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}
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if (!INCLUDE_FROM)
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@@ -22,6 +22,8 @@ public partial class PlayArea : Node2D
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CollisionShape2D regionBounds = _region.GetNode<CollisionShape2D>("Bounds");
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_map = GetNode<Map>("Map");
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TileMapLayer occupiedSpaces = GetNode<TileMapLayer>("OccupiedSpaces");
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occupiedSpaces.SetCell(Vector2I.Zero, 0, new Vector2I(4,0));
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}
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public override void _Process(double delta)
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