cleanup
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@@ -22,6 +22,8 @@ public partial class PlayArea : Node2D
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CollisionShape2D regionBounds = _region.GetNode<CollisionShape2D>("Bounds");
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_map = GetNode<Map>("Map");
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TileMapLayer occupiedSpaces = GetNode<TileMapLayer>("OccupiedSpaces");
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occupiedSpaces.SetCell(Vector2I.Zero, 0, new Vector2I(4,0));
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}
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public override void _Process(double delta)
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