Logo
Explore Help
Register Sign In
admin/peggle-roguelike
1
0
Fork 0
You've already forked peggle-roguelike
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
17 Commits 1 Branch 0 Tags
648a00ccf18dbabfe725d019e2d0c26e29b84dd9
Commit Graph

4 Commits

Author SHA1 Message Date
admin 648a00ccf1 still working on some pathfinding, it is seizing up when trying to find a new goal 2026-06-08 03:38:33 -04:00
admin 3c9a51bd6a working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function 2026-06-07 21:14:46 -04:00
admin 12b565715a updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path. 2026-06-05 03:48:07 -04:00
admin c97b0e5cc2 finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting 2026-06-03 02:44:13 -04:00
Powered by Gitea Version: 1.26.4 Page: 48ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API