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86113141bf2b064e56c8ab3d78aa4abe41003127
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7 Commits

Author SHA1 Message Date
admin 12b565715a updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path. 2026-06-05 03:48:07 -04:00
admin cfc13d9350 working on aiming 2026-06-04 03:42:07 -04:00
admin c97b0e5cc2 finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting 2026-06-03 02:44:13 -04:00
admin dd14a8da40 added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions 2026-06-01 02:28:45 -04:00
admin 4266625390 third commit 2026-05-28 00:06:51 -04:00
admin a6db45300c second commit 2026-05-27 00:06:19 -04:00
admin a3696424d0 first commit 2026-05-26 19:06:54 -04:00
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