admin
|
350d2bc4d1
|
adding in some example pegs and their actions. organizing folders, still working on pathing for some reason it won't move sometimes, and causes the looping to break
|
2026-06-26 02:36:01 -04:00 |
|
admin
|
37da9a4e84
|
altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions
|
2026-06-25 16:31:13 -04:00 |
|
admin
|
0cbc6cbfc7
|
changing map size
|
2026-06-04 17:29:47 -04:00 |
|
admin
|
c97b0e5cc2
|
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
|
2026-06-03 02:44:13 -04:00 |
|
admin
|
dd14a8da40
|
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
|
2026-06-01 02:28:45 -04:00 |
|