admin
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dbafefd660
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still working out movement
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2026-07-04 03:04:56 -04:00 |
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admin
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61539e9250
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still updating enemy movement and pathing and tweening
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2026-06-25 03:14:21 -04:00 |
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admin
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4722cf882b
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mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
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2026-06-09 18:11:06 -04:00 |
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admin
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12b565715a
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updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
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2026-06-05 03:48:07 -04:00 |
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admin
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0cbc6cbfc7
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changing map size
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2026-06-04 17:29:47 -04:00 |
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admin
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7b5cd9d5f6
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starting to rework grid maps to be tile map layers
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2026-06-02 18:43:19 -04:00 |
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admin
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facb2e227e
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commit no. 5
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2026-05-29 10:51:25 -04:00 |
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