Files
peggle-roguelike/Pegs/FriendlyPegs/Spearman.cs
T

27 lines
668 B
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class Spearman : FriendlyPeg
{
public override void _Ready()
{
base._Ready();
_stamina = 2;
_visibility = 4;
}
public override Vector2I Goal()
{
Map map = _pegController._playArea._map;
List<Peg> enemies = [.. _pegController._pegs.Where(p => p._disposition == -_disposition)];
if (enemies.Count == 0)
{
return _address;
}
List<Vector2I> closest = [.. enemies.OrderBy(e => (e._address - _address).Length()).Select(e => e._address)];
return closest[0];
}
}