213 lines
6.3 KiB
C#
213 lines
6.3 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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public partial class EnemyController : TurnController
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{
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public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
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public List<Enemy> _enemies = new();
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public PlayerController _playerController;
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public Dictionary<float, List<Tween>> _tweenStages = new();
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public Tween _tween;
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public void AddEnemies(int ENEMY_COUNT = 1)
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{
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for (int i = 0; i < ENEMY_COUNT; i++)
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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newEnemy.Clicked += HandleEnemyClick;
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newEnemy.RightClicked += HandleEnemyRightClick;
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newEnemy._stamina = Globals._rng.Next(2,4+1);
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newEnemy.Modulate = new Color(newEnemy._stamina == 2 ? "#FF0000" : newEnemy._stamina == 3 ? "#00FF00" : "#0000FF");
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newEnemy._enemyController = this;
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List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
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Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
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SetEnemy(newEnemy, randomCell);
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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}
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}
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public void AddEnemies(List<Vector2I> POSITIONS)
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{
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for (int i = 0; i < POSITIONS.Count; i++)
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{
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Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
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newEnemy.Death += RemoveEnemy;
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newEnemy.Clicked += HandleEnemyClick;
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newEnemy.RightClicked += HandleEnemyRightClick;
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newEnemy._stamina = Globals._rng.Next(2,4+1);
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newEnemy._hitRange = Globals._rng.Next(1,2+1);
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newEnemy.Modulate = new Color(newEnemy._stamina == 2 ? "#FF0000" : newEnemy._stamina == 3 ? "#00FF00" : "#0000FF");
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newEnemy._enemyController = this;
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SetEnemy(newEnemy, POSITIONS[i]);
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_enemies.Add(newEnemy);
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AddChild(newEnemy);
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}
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}
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public void EnemyAttacks()
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{
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List<Enemy> attackingEnemies = [.. _enemies.Where(e => e.CanAttack())];
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for (int i = 0; i < attackingEnemies.Count; i++)
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{
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Enemy enemy = attackingEnemies[i];
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enemy.Attack(_playerController);
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enemy._staminaRemaining = Math.Max(enemy._staminaRemaining - 2, 0);
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}
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}
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public async Task BuildEnemyPaths()
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{
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Map map = _playArea._map;
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for (int i = 0; i < _enemies.Count; i++)
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{
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Enemy enemy = _enemies[i];
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enemy.GetRemainingStamina(this);
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}
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_enemies.ForEach(e => e._path.Clear());
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if (_enemies.All(e => e._staminaRemaining <= 0))
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{
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return;
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}
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while (_enemies.Any(e => e._staminaRemaining > 0))
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{
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for (int i = 0; i < _enemies.Count; i++)
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{
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Enemy enemy = _enemies[i];
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if (enemy._staminaRemaining <= 0 || enemy._address.Y <= map.GetFirstOpenRow())
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{
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enemy._path.Add(enemy._path.LastOrDefault(enemy._address));
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continue;
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}
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List<Vector2I> path = enemy.GetBestPath(map);
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if (path.Count == 0)
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{
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enemy._path.Add(enemy._path.LastOrDefault(enemy._address));
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continue;
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}
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Vector2I cell = path[0];
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map.SetCellEnemy(cell, enemy);
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enemy._path.Add(cell);
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enemy._staminaRemaining--;
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}
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}
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}
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public void HandleEnemyClick(Enemy ENEMY)
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{
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if (ENEMY._staminaRemaining <= 0){
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return;
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}
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TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
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List<Vector2I> newPath = ENEMY.GetBestPath(_playArea._map);
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pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
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for (int i = 0; i < newPath.Count; i++)
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{
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pathLayer.SetCell(newPath[i],0,Vector2I.One);
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}
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}
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public void HandleEnemyRightClick(Enemy ENEMY)
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{
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RemoveEnemy(ENEMY);
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}
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public void Initiate()
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{
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List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
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AddEnemies(positions);
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}
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public void ProcessTween()
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{
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if (_tween != null)
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{
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_tween.Kill();
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}
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_tween = CreateTween();
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_tween.TweenInterval(0.5f);
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List<float> tweenPriorities = [.. _tweenStages.Keys];
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for (int i = 0; i < tweenPriorities.Count; i++)
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{
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float stage = tweenPriorities[i];
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List<Tween> stageTweens = _tweenStages[stage];
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_tween.Chain().TweenSubtween(stageTweens[0]);
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for (int j = 1; j < stageTweens.Count; j++)
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{
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Tween step = stageTweens[j];
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_tween.Parallel().TweenSubtween(step);
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}
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}
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_tween.TweenCallback(Callable.From(() => EndTurn()));
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}
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public void StepEnemies(int STEP)
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{
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Map map = _playArea._map;
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for (int i= 0; i < _enemies.Count; i++)
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{
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Enemy enemy = _enemies[i];
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enemy.AnimateMovement(this);
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}
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}
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public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
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{
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_enemies.Remove(ENEMY_TO_REMOVE);
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_playArea._map.SetCellEnemy(ENEMY_TO_REMOVE._address, null);
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ENEMY_TO_REMOVE.QueueFree();
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}
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public void SortEnemies()
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{
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_enemies = [.. _enemies.OrderByDescending(e => e._priority).ThenBy(e => e._address.Y).ThenBy(e => e._path.Count).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
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}
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public override async Task StartTurn()
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{
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AddEnemies(1);
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SortEnemies();
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EnemyAttacks();
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await BuildEnemyPaths();
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StepEnemies(0);
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}
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public void SetEnemy(Enemy ENEMY, Vector2I CELL)
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{
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if (CELL == new Vector2I(16, 14))
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{
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ENEMY._track = true;
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}
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_playArea._map.SetCellEnemy(CELL, ENEMY);
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ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
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}
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}
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