changed cell to shield and rework much of the logic to be based around rts logic - next step is to build these rules out further - future plans to build in contacts not based on time, such as click with cooldown, or more surreal elements such as balls bounciung around the screen

This commit is contained in:
2026-01-31 01:02:48 -05:00
parent 672e91d381
commit 7095a140a0

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@@ -27,7 +27,7 @@ public partial class Shield : TextureButton
public override void _Process(double DELTA) public override void _Process(double DELTA)
{ {
base._Process(DELTA); base._Process(DELTA); //
} }
public void Break() public void Break()