changed cell to shield and rework much of the logic to be based around rts logic - next step is to build these rules out further - future plans to build in contacts not based on time, such as click with cooldown, or more surreal elements such as balls bounciung around the screen
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@@ -27,7 +27,7 @@ public partial class Shield : TextureButton
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public override void _Process(double DELTA)
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public override void _Process(double DELTA)
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{
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{
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base._Process(DELTA);
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base._Process(DELTA); //
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}
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}
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public void Break()
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public void Break()
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