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435fbc7ba2
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reworking effects, turning them into their own scene for replicability
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2026-02-03 03:37:58 -05:00 |
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36b934b200
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made an action be owned by a contact instead of actor; made another example action
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2026-02-02 17:51:12 -05:00 |
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7095a140a0
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changed cell to shield and rework much of the logic to be based around rts logic - next step is to build these rules out further - future plans to build in contacts not based on time, such as click with cooldown, or more surreal elements such as balls bounciung around the screen
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2026-01-31 01:02:48 -05:00 |
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672e91d381
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Saturday, 31 January 2026 01:00:43
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2026-01-31 01:00:45 -05:00 |
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d9d33f9758
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changed function for shifting cells and marks. now allows for wrap around - next up is incorporating logic to delete or clear cells that get wrapped around
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2026-01-29 01:44:29 -05:00 |
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f07139c440
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reworked Mark function to handle Clear function, fixed Goal class to adjusted address format, added shufflecellsfunction
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2026-01-27 02:54:52 -05:00 |
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600cbb0178
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Merge branch 'main' of https://git.cojoedmo.com/admin/tictactoe
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2026-01-27 00:46:03 -05:00 |
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36483d216c
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fixed default texture for cells
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2026-01-27 00:46:00 -05:00 |
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2d313cdcc3
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update godot to 4.6
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2026-01-26 14:32:23 -05:00 |
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92759c4a12
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still working on shift marks function
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2026-01-26 01:41:03 -05:00 |
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2c74f67abe
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lil upd
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2026-01-25 21:04:47 -05:00 |
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2fdf0d6442
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add runwon and runlost functions, default win cards, call button that calls a loaded contact, added rotatecells, shiftcells, and swapcells functions to actor, reworked address to be 0-8 instead of 1-9, added underscore naming convention to function parameters, business cards to be slightly transparent when not met, added actions to contacts and made a couple examples
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2026-01-25 15:01:48 -05:00 |
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c1ef887be3
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add default goal business cards, allow Board.GetCellsByOwner to accept actor instead of player, rework BusinessCard click to be accepted based on _goalMet instead of Disabled, add default goals to enemy class,
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2026-01-20 01:59:28 -05:00 |
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5cfc05b662
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second commit not too much more
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2026-01-19 17:54:10 -05:00 |
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e2b7d6616a
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first commit
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2026-01-19 17:44:00 -05:00 |
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