22 lines
579 B
C#
22 lines
579 B
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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public partial class Actor : Sprite2D
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{
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public Sprite2D _markNormal, _markPressed, _markHovered, _markDisabled, _markFocused;
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public Board _board;
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public override void _Ready()
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{
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_markNormal = GetNode<Sprite2D>("MarkNormal");
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_markPressed = GetNode<Sprite2D>("MarkPressed");
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_markHovered = GetNode<Sprite2D>("MarkHovered");
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_markDisabled = GetNode<Sprite2D>("MarkDisabled");
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_markFocused = GetNode<Sprite2D>("MarkFocused");
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}
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}
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