Files
tictactoe/Gameplay/Actor.cs

22 lines
579 B
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
public partial class Actor : Sprite2D
{
public Sprite2D _markNormal, _markPressed, _markHovered, _markDisabled, _markFocused;
public Board _board;
public override void _Ready()
{
_markNormal = GetNode<Sprite2D>("MarkNormal");
_markPressed = GetNode<Sprite2D>("MarkPressed");
_markHovered = GetNode<Sprite2D>("MarkHovered");
_markDisabled = GetNode<Sprite2D>("MarkDisabled");
_markFocused = GetNode<Sprite2D>("MarkFocused");
}
}