7-11-25 7:00pm
This commit is contained in:
203
Gameplay/Ball.cs
203
Gameplay/Ball.cs
@@ -3,207 +3,4 @@ using System;
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public partial class Ball : RigidBody2D
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{
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[Signal]
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public delegate void HoverEventHandler(bool tf = true);
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[Signal]
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public delegate void SelectEventHandler(bool tf = true);
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[Signal]
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public delegate void AimEventHandler(bool tf = true);
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[Signal]
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public delegate void LaunchEventHandler(bool tf = true);
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[Signal]
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public delegate void MoveEventHandler(bool tf = true);
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[Signal]
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public delegate void BumpMarbleEventHandler(Ball ball);
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[Signal]
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public delegate void DefenseDownEventHandler(int damage);
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public bool _holding, _placed, _hovered, _selected, _aimed, _launched, _moving;
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public int _defense, _defenseMax, _speed;
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public Vector2 _force, _velocity, _screenSize;
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public override void _Ready()
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{
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_holding = false;
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_placed = false;
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_hovered = false;
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_selected = false;
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_aimed = false;
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_launched = false;
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_moving = false;
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_defense = 10;
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_defenseMax = _defense;
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_speed = 400;
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_force = new Vector2(0,0);
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_velocity = new Vector2(0,0);
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_screenSize = GetViewportRect().Size;
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Hide();
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}
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public override void _PhysicsProcess(double delta) //THIS IS LIKE THE UPDATE FUNCTION
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{
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Rotation = 0;
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if (_placed)
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{
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TrySelect();
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TryAim();
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TryLaunch();
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TryMovement(delta);
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}
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else if (_holding)
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{
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//GetNode<CollisionShape2D>("Bounds").Disabled = true;
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Vector2 mousePosition = GetGlobalMousePosition();
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if (Input.IsActionJustReleased("left_click"))
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{
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Start(mousePosition);
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}
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}
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}
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public void DefenseChange(int change)
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{
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_defense += change;
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if (_defense < 0)
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{
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EmitSignal(SignalName.DefenseDown); // transfer damage over 0 to player
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_defense = 0; // set defense back to 0
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}
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}
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public void Start(Vector2 position)
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{
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_holding = false;
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_placed = true;
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Position = position;
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Show();
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GetNode<CollisionShape2D>("Bounds").Disabled = false;
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}
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public void TryAim()
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{
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if (_selected && Input.IsActionPressed("left_click") && ! _hovered && !_aimed)
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{
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_aimed = true;
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EmitSignal(SignalName.Aim);
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}
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if (_aimed)
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{
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Vector2 mousePosition = GetGlobalMousePosition();
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_force = Position - mousePosition;
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if (!Input.IsActionPressed("left_click"))
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{
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if (!_hovered)
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{
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_launched = true;
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EmitSignal(SignalName.Select, false);
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}
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else
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{
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_aimed = false;
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EmitSignal(SignalName.Aim, false);
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}
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}
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}
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}
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public void TryLaunch()
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{
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if (_aimed && Input.IsActionJustReleased("left_click"))
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{
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_selected = false;
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EmitSignal(SignalName.Select, false);
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_aimed = false;
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EmitSignal(SignalName.Aim, false);
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_launched = true;
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EmitSignal(SignalName.Launch);
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ApplyCentralForce(_force * _speed);
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_force = Vector2.Zero;
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}
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}
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public void TryMovement(double delta)
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{
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if (LinearVelocity.Length() > 0 && !Sleeping)
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{
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if (!_moving)
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{
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_moving = true;
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EmitSignal(SignalName.Move);
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}
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}
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if (_moving)
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{
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//Vector2 Scroll = -LinearVelocity / 100;
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//
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//Sprite2D sprite = (Sprite2D)GetNode("Texture");
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//ShaderMaterial material = (ShaderMaterial)sprite.Material;
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//
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//float CurrentScrollX = (float)material.GetShaderParameter("scroll_x");
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//material.SetShaderParameter("scroll_x", (CurrentScrollX + Scroll.X * (float)delta) % 1.0f);
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//
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//float CurrentScrollY = (float)material.GetShaderParameter("scroll_y");
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//material.SetShaderParameter("scroll_y", (CurrentScrollY + Scroll.Y * (float)delta) % 1.0f);
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if (Sleeping)
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{
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_launched = false;
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_moving = false;
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EmitSignal(SignalName.Move, false);
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}
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}
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}
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public void TrySelect()
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{
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if ( _hovered)
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{
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if (Input.IsActionJustPressed("left_click") && !_selected)
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{
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_selected = true;
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EmitSignal(SignalName.Select);
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}
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}
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if (_selected)
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{
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if (!_hovered)
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{
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if (Input.IsActionJustPressed("left_click") && _selected)
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{
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_selected = false;
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EmitSignal(SignalName.Select, false);
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}
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}
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}
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}
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private void OnMouseEntered()
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{
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_hovered = true;
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EmitSignal(SignalName.Hover);
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}
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private void OnMouseExited()
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{
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_hovered = false;
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EmitSignal(SignalName.Hover, false);
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}
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private void OnBodyEntered(Node2D body)
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{
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if (body.GetType() == typeof(Ball))
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{
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EmitSignal(SignalName.BumpMarble, (Ball)body);
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}
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}
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}
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@@ -1 +1 @@
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uid://b1bipn8tmpggr
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uid://dgdxx8tceiljg
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40
Gameplay/Cue.cs
Normal file
40
Gameplay/Cue.cs
Normal file
@@ -0,0 +1,40 @@
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using Godot;
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using System;
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public partial class Cue : Sprite2D
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{
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[Signal]
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public delegate void ShootEventHandler(Vector2 impulse);
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public float _power = 0.0f;
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public int _powerDirection = 1;
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public override void _Process(double delta)
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{
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Vector2 mousePosition = GetViewport().GetMousePosition();
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LookAt(mousePosition);
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if (Input.IsActionPressed("left_click"))
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{
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_power += 0.1f * _powerDirection;
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if (_power >= ((Main)GetParent())._maxPower)
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{
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_powerDirection = -1;
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}
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else if (_power <= 0)
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{
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_powerDirection = 1;
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}
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}
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else
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{
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if (_power > 0f)
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{
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_powerDirection = 1;
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Vector2 direction = mousePosition - Position;
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EmitSignal(SignalName.Shoot, _power * direction);
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_power = 0;
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}
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}
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}
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}
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1
Gameplay/Cue.cs.uid
Normal file
1
Gameplay/Cue.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://ian15gmia0uv
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165
Gameplay/Main.cs
165
Gameplay/Main.cs
@@ -1,24 +1,173 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Main : Node
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{
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// Don't forget to rebuild the project so the editor knows about the new export variable.
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[Export]
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public PackedScene BallScene;
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public bool _takingShot, _cueBallPotted;
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public float _maxPower = 8.0f, _moveThreshold = 5.0f;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Ball _cueBall;
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public List<Texture2D> _ballImages = new();
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public List<Sprite2D> _potted = new();
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public override void _Ready()
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{
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LoadBallImages();
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NewGame();
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List<Area2D> pockets = GetNode<Table>("Table").GetChildren().Where(n => n.GetName().ToString().ToLower().Contains("pocket")).Select(n => (Area2D)n).ToList<Area2D>();
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for (int i = 0; i < pockets.Count; i++)
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{
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pockets[i].BodyEntered += PottedBall;
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}
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//GetNode<Table>("Table").GetNode<Area2D>("PocketTL").BodyEntered += PottedBall;
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//GetNode<Table>("Table").GetNode<Area2D>("PocketTR").BodyEntered += PottedBall;
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//GetNode<Table>("Table").GetNode<Area2D>("PocketR").BodyEntered += PottedBall;
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//GetNode<Table>("Table").GetNode<Area2D>("PocketBR").BodyEntered += PottedBall;
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//GetNode<Table>("Table").GetNode<Area2D>("PocketBL").BodyEntered += PottedBall;
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//GetNode<Table>("Table").GetNode<Area2D>("PocketL").BodyEntered += PottedBall;
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}
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public override void _Process(double delta_)
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{
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bool moving = false;
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List<Ball> balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
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for (int i = 0; i < balls.Count; i++)
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{
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if (balls[i].LinearVelocity.Length() > 0 && balls[i].LinearVelocity.Length() < _moveThreshold)
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{
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balls[i].Sleeping = true;
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}
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else if (balls[i].LinearVelocity.Length() >= _moveThreshold)
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{
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moving = true;
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}
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}
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if (!moving)
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{
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if (_cueBallPotted)
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{
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ResetCueBall();
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_cueBallPotted = false;
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}
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if (!_takingShot)
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{
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_takingShot = true;
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ShowCue();
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}
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}
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else
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{
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if (_takingShot)
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{
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_takingShot = false;
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HideCue();
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}
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}
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}
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public void GenerateBalls()
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{
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int count = 0;
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int rows = 5;
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int diameter = 36;
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for (int i = 0; i < 5; i++)
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{
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for (int j = 0; j < rows; j++)
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{
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Ball ball = BallScene.Instantiate<Ball>();
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Vector2 position = new Vector2(250 + (i*(diameter)), 267 + (j*(diameter)) + (i*(diameter / 2)));
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AddChild(ball);
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ball.Position = position;
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ball.GetNode<Sprite2D>("Texture").Texture = _ballImages[count];
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count += 1;
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}
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rows -= 1;
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}
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}
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public void HideCue()
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{
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GetNode<Cue>("Cue").SetProcess(false);
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GetNode<Cue>("Cue").Hide();
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GetNode<ProgressBar>("PowerBar").Hide();
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}
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public void LoadBallImages()
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{
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_ballImages.Clear();
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for (int i = 1; i < 17; i++)
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{
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string fileName = "res://art/ball_"+i+".png";
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Texture2D image = GD.Load<Texture2D>(fileName);
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_ballImages.Add(image);
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}
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}
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public void NewGame()
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{
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Player player = new Player();
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//Marker2D enemyStart = GetNode<Marker2D>("EnemyStart");
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//Cog enemy = GetNode<Cog>("Enemy");
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//enemy.PlaceMarble(enemyStart.Position);
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//
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//Cog player = GetNode<Cog>("Player");
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//player.HoldMarble();
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ResetCueBall();
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GenerateBalls();
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ShowCue();
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}
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public void PottedBall(Node2D body)
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{
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if (body == _cueBall)
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{
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_cueBallPotted = true;
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RemoveCueBall();
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}
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else
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{
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Sprite2D ballSprite = new Sprite2D();
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AddChild(ballSprite);
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ballSprite.Texture = body.GetNode<Sprite2D>("Texture").Texture;
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_potted.Add(ballSprite);
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ballSprite.Position = new Vector2(50 * _potted.Count, 725);
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body.QueueFree();
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}
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//GetNode<Table>("Table").GetNode<Area2D>("Pockets").GetNode<Area2D>("Pockets")
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}
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public void RemoveCueBall()
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{
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Ball oldCueBall = _cueBall;
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RemoveChild(oldCueBall);
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oldCueBall.QueueFree();
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}
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public void ResetCueBall()
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{
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_cueBall = BallScene.Instantiate<Ball>();
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AddChild(_cueBall);
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_cueBall.Position = _startPosition;
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_cueBall.GetNode<Sprite2D>("Texture").Texture = _ballImages[^1];
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_takingShot = false;
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}
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public void ShowCue()
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{
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GetNode<Cue>("Cue").SetProcess(true);
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GetNode<Cue>("Cue").Position = _cueBall.Position;
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GetNode<ProgressBar>("PowerBar").Position = new Vector2(_cueBall.Position.X - GetNode<ProgressBar>("PowerBar").Size.X / 2, _cueBall.Position.Y + GetNode<ProgressBar>("PowerBar").Size.Y / 2);
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GetNode<Cue>("Cue").Show();
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GetNode<ProgressBar>("PowerBar").Show();
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}
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private void OnCueShoot(Vector2 impulse)
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{
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_cueBall.ApplyCentralImpulse(impulse);
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}
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}
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@@ -1,16 +0,0 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Player : Node
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{
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public List<Shark> _sharks;
|
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public List<SharkHud> _sharkHuds;
|
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public override void _Ready()
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{
|
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|
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}
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|
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}
|
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@@ -1 +0,0 @@
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uid://bx02wonvmk3td
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15
Gameplay/PowerBar.cs
Normal file
15
Gameplay/PowerBar.cs
Normal file
@@ -0,0 +1,15 @@
|
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using Godot;
|
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using System;
|
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|
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public partial class PowerBar : ProgressBar
|
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{
|
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public override void _Ready()
|
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{
|
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|
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}
|
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|
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public override void _Process(double delta)
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{
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Value = ((Main)GetParent()).GetNode<Cue>("Cue")._power / ((Main)GetParent())._maxPower * 100;
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}
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}
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1
Gameplay/PowerBar.cs.uid
Normal file
1
Gameplay/PowerBar.cs.uid
Normal file
@@ -0,0 +1 @@
|
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uid://dbfpn1p62siat
|
||||
@@ -1,69 +0,0 @@
|
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using Godot;
|
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using System;
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using System.Collections.Generic;
|
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|
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public partial class Shark : Node2D
|
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{
|
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public bool _dead;
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public int _aptitude, _agility, _ardor, _accuity, _awareness, _appeal, _health, _healthMax, _energy, _energyMax, _stamina, _staminaMax, _burden, _turnBandwidth, _turnBandwidthMax, _battleBandwidth, _criticalChance;
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public string _name;
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public SharkHud _hud;
|
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public List<Ball> _balls = new();
|
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|
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public override void _Ready()
|
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{
|
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_name = "Sample Cog";
|
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_dead = false;
|
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|
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_aptitude = 10; // ball launch speed / strength
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_agility = 10; // ball launch stamina
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_ardor = 10; // ball defense
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_accuity = 10; // ball
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_awareness = 10;
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_appeal = 10;
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_health = _ardor * 12;
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_healthMax = _health;
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_energy = _accuity * 12;
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_energyMax = _energy;
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_stamina = _agility * 12;
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_staminaMax = _stamina;
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_burden = _appeal / 12;
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_turnBandwidth = (int)(_awareness * 2 / 3);
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_turnBandwidthMax = _turnBandwidth;
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_battleBandwidth = _turnBandwidthMax * 4;
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||||
|
||||
_criticalChance = 10;
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||||
}
|
||||
|
||||
public void Attack(Ball target)
|
||||
{
|
||||
Ball ball = GetNode<Ball>("Ball");
|
||||
if (ball._launched)
|
||||
{
|
||||
target.DefenseChange(-3);
|
||||
}
|
||||
}
|
||||
|
||||
public void HealthChange(int change)
|
||||
{
|
||||
_health += change;
|
||||
if (_health < 0)
|
||||
{
|
||||
_dead = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void HoldBall()
|
||||
{
|
||||
Ball ball = GetNode<Ball>("Ball");
|
||||
ball._holding = true;
|
||||
}
|
||||
|
||||
public void PlaceBall(Vector2 position)
|
||||
{
|
||||
Ball ball = GetNode<Ball>("Ball");
|
||||
ball.Start(position);
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://b8ppwhc4hl0uk
|
||||
@@ -1,25 +0,0 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class SharkHud : CanvasLayer
|
||||
{
|
||||
public void LoadCog(Shark shark)
|
||||
{
|
||||
RichTextLabel name = (RichTextLabel)GetNode("CogName");
|
||||
Sprite2D sprite = (Sprite2D)GetNode("Icon");
|
||||
RichTextLabel health = (RichTextLabel)GetNode("HealthValue");
|
||||
RichTextLabel energy = (RichTextLabel)GetNode("EnergyValue");
|
||||
RichTextLabel bandwidth = (RichTextLabel)GetNode("BandwidthValue");
|
||||
RichTextLabel healthMax = (RichTextLabel)GetNode("HealthMax");
|
||||
RichTextLabel energyMax = (RichTextLabel)GetNode("EnergyMax");
|
||||
RichTextLabel bandwidthMax = (RichTextLabel)GetNode("BandwidthMax");
|
||||
|
||||
name.Text = shark._name;
|
||||
health.Text = shark._health.ToString();
|
||||
energy.Text = shark._energy.ToString();
|
||||
bandwidth.Text = shark._turnBandwidth.ToString();
|
||||
healthMax.Text = shark._healthMax.ToString();
|
||||
energyMax.Text = shark._energyMax.ToString();
|
||||
bandwidthMax.Text = shark._turnBandwidthMax.ToString();
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://cq3svhk85p2ep
|
||||
@@ -1,13 +1,15 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://c8n4lue2bn25n"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://c8n4lue2bn25n"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b1bipn8tmpggr" path="res://Gameplay/Ball.cs" id="1_7ritg"]
|
||||
[ext_resource type="Script" uid="uid://dgdxx8tceiljg" path="res://Gameplay/Ball.cs" id="1_7ritg"]
|
||||
[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_6v01e"]
|
||||
[ext_resource type="Texture2D" uid="uid://dy4lmwn1dit26" path="res://art/shade.png" id="3_yj7wd"]
|
||||
[ext_resource type="Texture2D" uid="uid://duy62uv828xcg" path="res://art/shadow.png" id="4_803qd"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4jron4g4jalp" path="res://art/shine.png" id="5_fkve3"]
|
||||
[ext_resource type="FontFile" uid="uid://dave7ql2luyk1" path="res://fonts/Xolonium-Regular.ttf" id="6_0l1om"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdlqm"]
|
||||
resource_local_to_scene = true
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_yj7wd"]
|
||||
bounce = 5.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yj7wd"]
|
||||
shader = ExtResource("2_6v01e")
|
||||
shader_parameter/scroll_x = 0.0
|
||||
shader_parameter/scroll_y = 0.0
|
||||
@@ -15,36 +17,49 @@ shader_parameter/rotation = 0.0
|
||||
shader_parameter/globe_magnitude = 0.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
|
||||
radius = 60.0
|
||||
radius = 18.0
|
||||
|
||||
[node name="Ball" type="RigidBody2D"]
|
||||
[node name="Ball" type="RigidBody2D" groups=["balls"]]
|
||||
input_pickable = true
|
||||
gravity_scale = 0.0
|
||||
linear_damp = 2.0
|
||||
physics_material_override = SubResource("PhysicsMaterial_yj7wd")
|
||||
continuous_cd = 2
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 1
|
||||
script = ExtResource("1_7ritg")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Texture" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_bdlqm")
|
||||
scale = Vector2(0.46875, 0.46875)
|
||||
texture = ExtResource("3_yj7wd")
|
||||
|
||||
[node name="Shadow" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(0, -9.36601e-08)
|
||||
scale = Vector2(0.46875, 0.46875)
|
||||
texture = ExtResource("4_803qd")
|
||||
|
||||
[node name="Shine" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(0, -9.36601e-08)
|
||||
scale = Vector2(0.47712, 0.47712)
|
||||
texture = ExtResource("5_fkve3")
|
||||
texture_filter = 1
|
||||
material = SubResource("ShaderMaterial_yj7wd")
|
||||
|
||||
[node name="Bounds" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -7.10543e-15)
|
||||
shape = SubResource("CircleShape2D_803qd")
|
||||
|
||||
[node name="Shadow" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(0, -9.36601e-08)
|
||||
scale = Vector2(0.148438, 0.148438)
|
||||
texture = ExtResource("4_803qd")
|
||||
|
||||
[node name="Shine" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(0, -9.36601e-08)
|
||||
scale = Vector2(0.046875, 0.046875)
|
||||
texture = ExtResource("5_fkve3")
|
||||
|
||||
[node name="Number" type="Label" parent="."]
|
||||
visible = false
|
||||
offset_left = -9.0
|
||||
offset_top = -10.0
|
||||
offset_right = 9.0
|
||||
offset_bottom = 10.0
|
||||
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
||||
theme_override_fonts/font = ExtResource("6_0l1om")
|
||||
theme_override_font_sizes/font_size = 10
|
||||
text = "#"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
|
||||
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
|
||||
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
|
||||
|
||||
10
Gameplay/cue.tscn
Normal file
10
Gameplay/cue.tscn
Normal file
@@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dm4xk16ce0j"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://qs3fa665l8x2" path="res://art/cue.png" id="1_ujx86"]
|
||||
[ext_resource type="Script" uid="uid://ian15gmia0uv" path="res://Gameplay/Cue.cs" id="2_dtogv"]
|
||||
|
||||
[node name="Cue" type="Sprite2D"]
|
||||
z_index = 99
|
||||
texture_filter = 1
|
||||
texture = ExtResource("1_ujx86")
|
||||
script = ExtResource("2_dtogv")
|
||||
@@ -1,6 +1,45 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://yqtgkxjjexag"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://yqtgkxjjexag"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://v6ovq4snxruc" path="res://Gameplay/Main.cs" id="1_0xm2m"]
|
||||
[ext_resource type="PackedScene" uid="uid://dsprg4uahkylm" path="res://table.tscn" id="2_vkc8e"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8n4lue2bn25n" path="res://Gameplay/ball.tscn" id="3_u78cq"]
|
||||
[ext_resource type="PackedScene" uid="uid://dm4xk16ce0j" path="res://Gameplay/cue.tscn" id="4_u78cq"]
|
||||
[ext_resource type="Script" uid="uid://dbfpn1p62siat" path="res://Gameplay/PowerBar.cs" id="5_tivnh"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_tivnh"]
|
||||
bg_color = Color(0.111197, 0.111197, 0.111197, 1)
|
||||
border_width_left = 2
|
||||
border_width_top = 2
|
||||
border_width_right = 2
|
||||
border_width_bottom = 2
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ajequ"]
|
||||
bg_color = Color(1, 1, 1, 0.458824)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_aytjx"]
|
||||
bg_color = Color(0.92549, 0.0901961, 0.0627451, 1)
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
script = ExtResource("1_0xm2m")
|
||||
BallScene = ExtResource("3_u78cq")
|
||||
|
||||
[node name="Table" parent="." instance=ExtResource("2_vkc8e")]
|
||||
|
||||
[node name="PottedPanel" type="Panel" parent="."]
|
||||
offset_top = 678.0
|
||||
offset_right = 1200.0
|
||||
offset_bottom = 778.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_tivnh")
|
||||
|
||||
[node name="Cue" parent="." instance=ExtResource("4_u78cq")]
|
||||
|
||||
[node name="PowerBar" type="ProgressBar" parent="."]
|
||||
z_index = 1
|
||||
offset_right = 100.0
|
||||
offset_bottom = 30.0
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ajequ")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_aytjx")
|
||||
show_percentage = false
|
||||
script = ExtResource("5_tivnh")
|
||||
|
||||
[connection signal="Shoot" from="Cue" to="." method="OnCueShoot"]
|
||||
|
||||
208
Gameplay/oldball.cs
Normal file
208
Gameplay/oldball.cs
Normal file
@@ -0,0 +1,208 @@
|
||||
//using Godot;
|
||||
//using System;
|
||||
//
|
||||
//public partial class Ball : RigidBody2D
|
||||
//{
|
||||
//[Signal]
|
||||
//public delegate void HoverEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void SelectEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void AimEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void LaunchEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void MoveEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void BumpMarbleEventHandler(Ball ball);
|
||||
//[Signal]
|
||||
//public delegate void DefenseDownEventHandler(int damage);
|
||||
//
|
||||
//public bool _holding, _placed, _hovered, _selected, _aimed, _launched, _moving;
|
||||
//public int _defense, _defenseMax, _speed;
|
||||
//public Vector2 _force, _velocity, _screenSize;
|
||||
//
|
||||
//
|
||||
//public override void _Ready()
|
||||
//{
|
||||
//_holding = false;
|
||||
//_placed = true;
|
||||
//_hovered = false;
|
||||
//_selected = false;
|
||||
//_aimed = false;
|
||||
//_launched = false;
|
||||
//_moving = false;
|
||||
//_defense = 10;
|
||||
//_defenseMax = _defense;
|
||||
//_speed = 400;
|
||||
//_force = new Vector2(0,0);
|
||||
//_velocity = new Vector2(0,0);
|
||||
//_screenSize = GetViewportRect().Size;
|
||||
//
|
||||
////Hide();
|
||||
//}
|
||||
//
|
||||
//public override void _PhysicsProcess(double delta) //THIS IS LIKE THE UPDATE FUNCTION
|
||||
//{
|
||||
//if (_placed)
|
||||
//{
|
||||
//TrySelect();
|
||||
//TryAim();
|
||||
//TryLaunch();
|
||||
//TryMovement(delta);
|
||||
//}
|
||||
//else if (_holding)
|
||||
//{
|
||||
//GetNode<CollisionShape2D>("Bounds").Disabled = true;
|
||||
//Vector2 mousePosition = GetGlobalMousePosition();
|
||||
//if (Input.IsActionJustReleased("left_click"))
|
||||
//{
|
||||
//Start(mousePosition);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void DefenseChange(int change)
|
||||
//{
|
||||
//_defense += change;
|
||||
//if (_defense < 0)
|
||||
//{
|
||||
//EmitSignal(SignalName.DefenseDown); // transfer damage over 0 to player
|
||||
//_defense = 0; // set defense back to 0
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void Start(Vector2 position)
|
||||
//{
|
||||
//
|
||||
//_holding = false;
|
||||
//_placed = true;
|
||||
//Position = position;
|
||||
//Show();
|
||||
//GetNode<CollisionShape2D>("Bounds").Disabled = false;
|
||||
//}
|
||||
//
|
||||
//public void TryAim()
|
||||
//{
|
||||
//if (_selected && Input.IsActionPressed("left_click") && ! _hovered && !_aimed)
|
||||
//{
|
||||
//_aimed = true;
|
||||
//EmitSignal(SignalName.Aim);
|
||||
//}
|
||||
//
|
||||
//if (_aimed)
|
||||
//{
|
||||
//Vector2 mousePosition = GetGlobalMousePosition();
|
||||
//_force = (Position - mousePosition) /6;
|
||||
//
|
||||
//if (!Input.IsActionPressed("left_click"))
|
||||
//{
|
||||
//if (!_hovered)
|
||||
//{
|
||||
//_launched = true;
|
||||
//EmitSignal(SignalName.Select, false);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
//_aimed = false;
|
||||
//EmitSignal(SignalName.Aim, false);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void TryLaunch()
|
||||
//{
|
||||
//if (_aimed && Input.IsActionJustReleased("left_click"))
|
||||
//{
|
||||
//_selected = false;
|
||||
//EmitSignal(SignalName.Select, false);
|
||||
//
|
||||
//_aimed = false;
|
||||
//EmitSignal(SignalName.Aim, false);
|
||||
//
|
||||
//_launched = true;
|
||||
//EmitSignal(SignalName.Launch);
|
||||
//
|
||||
//ApplyCentralForce(_force * _speed);
|
||||
//_force = Vector2.Zero;
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void TryMovement(double delta)
|
||||
//{
|
||||
//if (LinearVelocity.Length() > 0 && !Sleeping)
|
||||
//{
|
||||
//if (!_moving)
|
||||
//{
|
||||
//_moving = true;
|
||||
//EmitSignal(SignalName.Move);
|
||||
//}
|
||||
//}
|
||||
//if (_moving)
|
||||
//{
|
||||
////Vector2 Scroll = -LinearVelocity / 100;
|
||||
////
|
||||
////Sprite2D sprite = (Sprite2D)GetNode("Texture");
|
||||
////ShaderMaterial material = (ShaderMaterial)sprite.Material;
|
||||
////
|
||||
////float CurrentScrollX = (float)material.GetShaderParameter("scroll_x");
|
||||
////material.SetShaderParameter("scroll_x", (CurrentScrollX + Scroll.X * (float)delta) % 1.0f);
|
||||
////
|
||||
////float CurrentScrollY = (float)material.GetShaderParameter("scroll_y");
|
||||
////material.SetShaderParameter("scroll_y", (CurrentScrollY + Scroll.Y * (float)delta) % 1.0f);
|
||||
//
|
||||
//
|
||||
//if (Sleeping)
|
||||
//{
|
||||
//_launched = false;
|
||||
//_moving = false;
|
||||
//EmitSignal(SignalName.Move, false);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void TrySelect()
|
||||
//{
|
||||
//if ( _hovered)
|
||||
//{
|
||||
//if (Input.IsActionJustPressed("left_click") && !_selected)
|
||||
//{
|
||||
//_selected = true;
|
||||
//EmitSignal(SignalName.Select);
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//if (_selected)
|
||||
//{
|
||||
//if (!_hovered)
|
||||
//{
|
||||
//if (Input.IsActionJustPressed("left_click") && _selected)
|
||||
//{
|
||||
//_selected = false;
|
||||
//EmitSignal(SignalName.Select, false);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//private void OnMouseEntered()
|
||||
//{
|
||||
//_hovered = true;
|
||||
//EmitSignal(SignalName.Hover);
|
||||
//}
|
||||
//
|
||||
//private void OnMouseExited()
|
||||
//{
|
||||
//_hovered = false;
|
||||
//EmitSignal(SignalName.Hover, false);
|
||||
//}
|
||||
//
|
||||
//private void OnBodyEntered(Node2D body)
|
||||
//{
|
||||
//if (body.GetType() == typeof(Ball))
|
||||
//{
|
||||
//EmitSignal(SignalName.BumpMarble, (Ball)body);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
1
Gameplay/oldball.cs.uid
Normal file
1
Gameplay/oldball.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://2rh2m60aldei
|
||||
@@ -1,6 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://xb4x8a7ukx42"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bx02wonvmk3td" path="res://Gameplay/Player.cs" id="1_4flbx"]
|
||||
|
||||
[node name="Player" type="Node"]
|
||||
script = ExtResource("1_4flbx")
|
||||
@@ -1,9 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://s0dbttuctm8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b8ppwhc4hl0uk" path="res://Gameplay/Shark.cs" id="1_tsf7f"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8n4lue2bn25n" path="res://Gameplay/ball.tscn" id="2_unqi5"]
|
||||
|
||||
[node name="Shark" type="Node2D"]
|
||||
script = ExtResource("1_tsf7f")
|
||||
|
||||
[node name="Ball" parent="." instance=ExtResource("2_unqi5")]
|
||||
@@ -1,145 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cw2ypbamocty5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cq3svhk85p2ep" path="res://Gameplay/SharkHud.cs" id="1_6jj1n"]
|
||||
[ext_resource type="Texture2D" uid="uid://dy4lmwn1dit26" path="res://art/shade.png" id="2_t8tri"]
|
||||
|
||||
[node name="SharkHud" type="CanvasLayer"]
|
||||
script = ExtResource("1_6jj1n")
|
||||
|
||||
[node name="Background" type="Sprite2D" parent="."]
|
||||
position = Vector2(98, -128)
|
||||
scale = Vector2(0.765625, 1)
|
||||
texture = ExtResource("2_t8tri")
|
||||
|
||||
[node name="SharkView" type="Node2D" parent="."]
|
||||
|
||||
[node name="SharkName" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 7.0
|
||||
offset_top = -240.0
|
||||
offset_right = 174.0
|
||||
offset_bottom = -217.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Cog Name"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Icon" type="Sprite2D" parent="SharkView"]
|
||||
position = Vector2(98, -159)
|
||||
scale = Vector2(0.328125, 0.328125)
|
||||
texture = ExtResource("2_t8tri")
|
||||
|
||||
[node name="HealthLabel" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 7.01563
|
||||
offset_top = -105.0
|
||||
offset_right = 107.016
|
||||
offset_bottom = -82.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Health"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyLabel" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 7.01563
|
||||
offset_top = -75.0
|
||||
offset_right = 107.016
|
||||
offset_bottom = -52.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Energy"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthLabel" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 7.01563
|
||||
offset_top = -45.0
|
||||
offset_right = 107.016
|
||||
offset_bottom = -22.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Bandwidth"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthValue" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 94.0
|
||||
offset_top = -105.0
|
||||
offset_right = 144.0
|
||||
offset_bottom = -82.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyValue" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 94.0
|
||||
offset_top = -75.0
|
||||
offset_right = 144.0
|
||||
offset_bottom = -52.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthValue" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 94.0
|
||||
offset_top = -45.0
|
||||
offset_right = 144.0
|
||||
offset_bottom = -22.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthMax" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 137.0
|
||||
offset_top = -105.0
|
||||
offset_right = 187.0
|
||||
offset_bottom = -82.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyMax" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 137.0
|
||||
offset_top = -75.0
|
||||
offset_right = 187.0
|
||||
offset_bottom = -52.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthMax" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 137.0
|
||||
offset_top = -45.0
|
||||
offset_right = 187.0
|
||||
offset_bottom = -22.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthDivider" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 123.0
|
||||
offset_top = -105.0
|
||||
offset_right = 173.0
|
||||
offset_bottom = -82.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyDivider" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 123.0
|
||||
offset_top = -75.0
|
||||
offset_right = 173.0
|
||||
offset_bottom = -52.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthDivider" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 123.0
|
||||
offset_top = -45.0
|
||||
offset_right = 173.0
|
||||
offset_bottom = -22.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
Reference in New Issue
Block a user