Tuesday, 19 August 2025 01:37:27

This commit is contained in:
2025-08-19 01:37:30 -04:00
parent a47a6331ee
commit dfbad40739
30 changed files with 333 additions and 80 deletions

View File

@@ -4,17 +4,26 @@ using System.Collections.Generic;
public partial class BasicAttack : Effect
{
public BasicAttack() : base()
public BasicAttack(Node2D OWNER) : base(OWNER)
{
_trigger.Add(Trigger.Collision);
}
public override void TriggerEffect()
public override void TriggerEffect(Node TARGET = null)
{
if (_workerOwner._collisionTarget is Worker)
if (TARGET is Worker)
{
int damage = _workerOwner._aptitude;
((Worker)_workerOwner._collisionTarget).ChangeHealth(damage, _workerOwner);
Worker target = (Worker)TARGET;
if (_owner is Worker)
{
Worker owner = (Worker)_owner;
if (target._manager != owner._manager)
{
int damage = -owner._aptitude / 2;
target.ChangeHealth(damage, owner);
}
}
}
}

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@@ -0,0 +1,22 @@
using Godot;
using System;
public partial class Caffeinate : Effect
{
public Caffeinate(Node2D OWNER) : base(OWNER)
{
_trigger.Add(Trigger.Collision);
}
public override void TriggerEffect(Node TARGET = null)
{
if (TARGET is Worker)
{
Worker target = (Worker)TARGET;
target._rotationalForce += 10;
Vector2 targetDistanceNormal = (target.Position - _owner.Position).Normalized();
target.ApplyCentralForce(targetDistanceNormal * 10);
target.ChangeHealth(-1, _owner);
}
}
}

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@@ -0,0 +1 @@
uid://cbk76ik5o17nx

20
Gameplay/Effects/Spiky.cs Normal file
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@@ -0,0 +1,20 @@
using Godot;
using System;
public partial class Spiky : Effect
{
public Spiky(Node2D OWNER) : base(OWNER)
{
_trigger.Add(Trigger.Collision);
}
public override void TriggerEffect(Node TARGET = null)
{
if (TARGET is Worker)
{
Worker target = (Worker)TARGET;
target._rotationalForce += 10;
target.ChangeHealth(-1, _owner);
}
}
}

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@@ -0,0 +1 @@
uid://ciwja82k4ihw6

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@@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://bih70e65g1108"]
[node name="BasicAttack" type="Node"]

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@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bo2rj0albmkkw"]
[ext_resource type="Script" uid="uid://cbk76ik5o17nx" path="res://Gameplay/Effects/Caffeinate.cs" id="1_2f3ha"]
[node name="Caffeinate" type="Node"]
script = ExtResource("1_2f3ha")

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@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cchjk4lohg8k3"]
[ext_resource type="Script" uid="uid://ciwja82k4ihw6" path="res://Gameplay/Effects/Spiky.cs" id="1_levtu"]
[node name="Spiky" type="Node"]
script = ExtResource("1_levtu")