7-21-25 @ 3:17 am

This commit is contained in:
2025-07-21 03:17:09 -04:00
parent ea03cc152a
commit f351f0ade9
13 changed files with 375 additions and 164 deletions

View File

@@ -5,13 +5,11 @@ using System.Linq;
public partial class Actor : Node2D public partial class Actor : Node2D
{ {
public bool _available = false, _hovered = false, _selected = false; public bool _available = false, _hovered = false;
public int _health, _healthMax; public int _health, _healthMax;
public CollisionShape2D _startArea; public CollisionShape2D _startArea;
public List<Cue> _cues = new(); public Cue _cue = null;
public Cue _selectedCue = null;
public List<Ball> _balls = new(); public List<Ball> _balls = new();
public List<Ball> _ballBag = new();
public Ball _hoveredBall = null; public Ball _hoveredBall = null;
public Ball _selectedBall = null; public Ball _selectedBall = null;
public Ball _heldBall = null; public Ball _heldBall = null;
@@ -26,20 +24,22 @@ public partial class Actor : Node2D
newActor.GetNode<Sprite2D>("Sprite").Texture = GD.Load<Texture2D>("res://art/ness.png"); newActor.GetNode<Sprite2D>("Sprite").Texture = GD.Load<Texture2D>("res://art/ness.png");
Ball newBall = Ball._Create(0); CueBall newCueBall = CueBall._Create();
newActor._balls.Add(newBall); newActor._balls.Add(newCueBall);
newBall = Ball._Create(0);
newActor._balls.Add(newBall); newCueBall = CueBall._Create();
newActor._balls.Add(newCueBall);
for (int i = 0; i < 7; i++)
{
SupportBall newBall = SupportBall._Create(i+1);
newActor._balls.Add(newBall);
}
Cue newCue = Cue._Create(); Cue newCue = Cue._Create();
newActor.AddChild(newCue); newActor.AddChild(newCue);
newActor._cues.Add(newCue); newActor._cue = newCue;
for (int i = 0; i < newActor._cues.Count; i++) newActor._cue.Shoot += newActor.OnCueShoot;
{
newActor._cues[i].Shoot += newActor.OnCueShoot;
}
newActor._ballBag = new(newActor._balls);
newActor._health = 10; newActor._health = 10;
newActor._healthMax = newActor._health; newActor._healthMax = newActor._health;
@@ -53,132 +53,118 @@ public partial class Actor : Node2D
public override void _Process(double DELTA_) public override void _Process(double DELTA_)
{ {
if (_panel._hovered) // if (_balls.Any(b => !b._placed))
{ // {
if (Input.IsActionJustReleased("left_click"))
{
_selected = true;
}
}
if (_ballBag.Count > 0 && _selected)
{
if (_heldBall == null)
{
_heldBall = _ballBag[0];
}
else if (Input.IsActionJustPressed("scroll_up"))
{
_heldBall = _ballBag[(_ballBag.IndexOf(_heldBall) + 1) % _ballBag.Count];
}
else if (Input.IsActionJustPressed("scroll_down"))
{
_heldBall = _ballBag[(_ballBag.IndexOf(_heldBall) - 1) < 0 ? ^1 : (_ballBag.IndexOf(_heldBall) - 1)];
}
Vector2 mousePosition = GetViewport().GetMousePosition();
if (_tempBallSprite.Texture == null)
{
if (GetChildren().All(n => n != _tempBallSprite))
{
AddChild(_tempBallSprite);
}
_tempBallSprite.Texture = _heldBall.GetNode<Sprite2D>("Image").Texture;
_tempBallSprite.ZIndex = 1;
}
if (_startArea == null)
{
_startArea = Globals.Instance._currentBattle.GetNode<Table>("Table").GetNode<Area2D>("PlayerStartArea").GetNode<CollisionShape2D>("CollisionShape2D");
}
_tempBallSprite.Position = mousePosition; // Vector2 mousePosition = GetViewport().GetMousePosition();
if (_tempBallSprite.Position.X >= _startArea.GlobalPosition.X - ((RectangleShape2D)(_startArea.Shape)).Size.X / 2 && _tempBallSprite.Position.X <= _startArea.GlobalPosition.X + ((RectangleShape2D)(_startArea.Shape)).Size.X / 2 && _tempBallSprite.Position.Y >= _startArea.GlobalPosition.Y - ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2 && _tempBallSprite.Position.Y <= _startArea.GlobalPosition.Y + ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2) // if (_tempBallSprite.Texture == null)
{ // {
if (Input.IsActionJustReleased("left_click")) // if (GetChildren().All(n => n != _tempBallSprite))
{ // {
_heldBall.Place(_tempBallSprite.Position); // AddChild(_tempBallSprite);
int ballIndex = _ballBag.IndexOf(_heldBall); // }
// _tempBallSprite.Texture = _heldBall.GetNode<Sprite2D>("Image").Texture;
// _tempBallSprite.ZIndex = 1;
// }
// if (_startArea == null)
// {
// _startArea = Globals.Instance._currentBattle.GetNode<Table>("Table").GetNode<Area2D>("PlayerStartArea").GetNode<CollisionShape2D>("CollisionShape2D");
// }
AddChild(_heldBall); // _tempBallSprite.Position = mousePosition;
// if (_tempBallSprite.Position.X >= _startArea.GlobalPosition.X - ((RectangleShape2D)(_startArea.Shape)).Size.X / 2 && _tempBallSprite.Position.X <= _startArea.GlobalPosition.X + ((RectangleShape2D)(_startArea.Shape)).Size.X / 2 && _tempBallSprite.Position.Y >= _startArea.GlobalPosition.Y - ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2 && _tempBallSprite.Position.Y <= _startArea.GlobalPosition.Y + ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2)
// {
// if (Input.IsActionJustReleased("left_click"))
// {
// _heldBall.Place(_tempBallSprite.Position);
// int ballIndex = _ballReturn.IndexOf(_heldBall);
_ballBag.Remove(_heldBall); // AddChild(_heldBall);
_tempBallSprite.Texture = null;
if (_ballBag.Count > 0)
{
_heldBall = _ballBag[ballIndex - (ballIndex > _ballBag.Count ? 1 : 0)];
}
else
{
_heldBall = null;
}
}
}
}
else
{
for (int i = 0; i < _balls.Count; i++)
{
if (_balls[i]._potted)
{
_balls[i]._potted = false;
_balls[i].Sleeping = true;
_ballBag.Add(_balls[i]);
RemoveChild(_balls[i]);
} // _ballReturn.Remove(_heldBall);
} // _tempBallSprite.Texture = null;
if (_balls.Any(b => b._hovered)) // if (_ballReturn.Count > 0)
{ // {
_hoveredBall = _balls.Single(b => b._hovered); // _heldBall = _ballReturn[ballIndex - (ballIndex > _ballReturn.Count ? 1 : 0)];
} // }
else // else
{ // {
_hoveredBall = null; // _heldBall = null;
} // }
// }
// }
// }
// else
// {
// for (int i = 0; i < _balls.Count; i++)
// {
// if (_balls[i]._potted)
// {
// _balls[i]._potted = false;
// _balls[i].Sleeping = true;
// _ballReturn.Add(_balls[i]);
// RemoveChild(_balls[i]);
if (_selectedCue == null && _cues.Count > 0) // }
{ // }
_selectedCue = _cues[0]; // if (_balls.Any(b => b._hovered))
} // {
// _hoveredBall = _balls.Single(b => b._hovered);
// }
// else
// {
// _hoveredBall = null;
// }
if ((_selectedBall == null || _selectedBall != _hoveredBall) && (_hoveredBall?._available ?? false))
{ // if ((_selectedBall == null || _selectedBall != _hoveredBall) && (_hoveredBall?._available ?? false))
if (Input.IsActionJustReleased("left_click")) // {
{ // if (Input.IsActionJustReleased("left_click"))
_selectedBall = _hoveredBall; // {
_selectedBall._selected = true; // _selectedBall = _hoveredBall;
_selectedCue.Don(_selectedBall); // _selectedBall._selected = true;
} // _cue.Don(_selectedBall);
} // }
else if (Input.IsActionJustReleased("right_click")) // }
{ // else if (Input.IsActionJustReleased("right_click"))
_selectedBall._selected = false; // {
_selectedBall = null; // _selectedBall._selected = false;
_selectedCue.Doff(); // _selectedBall = null;
} // _cue.Doff();
else if (_hoveredBall == null) // }
{ // else if (_hoveredBall == null)
if (Input.IsActionJustReleased("left_click") && _selectedBall != null && _selectedCue._power == 0) // {
{ // if (Input.IsActionJustReleased("left_click") && _selectedBall != null && _cue._power == 0)
_selectedBall._selected = false; // {
_selectedBall = null; // _selectedBall._selected = false;
_selectedCue.Doff(); // _selectedBall = null;
} // _cue.Doff();
} // }
} // }
// }
} }
//public void ResetCueBall()
//{
//_cueBall = Ball._Create("ball", 0, _startPosition); public void Start()
//_cueBall.SetName("CueBall"); {
//AddChild(_cueBall); Panel ballReturn = _panel.GetNode<Panel>("BallReturn");
//Texture2D image = GD.Load<Texture2D>("res://art/cue_ball.png"); GD.Print(ballReturn.Position);
//_cueBall.GetNode<Sprite2D>("Image").Texture = image; GD.Print(ballReturn.GlobalPosition);
//_cueBall._placed = true;
//_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>(); for (int i = 0; i < _balls.Count; i++)
//} {
_balls[i].GetNode<CollisionShape2D>("Bounds").Disabled = true;
_balls[i].Position = new Vector2(ballReturn.Size.X/2, 50 * (i + 1));
_panel.GetNode<Panel>("BallReturn").AddChild(_balls[i]);
GD.Print(_balls[i].Position);
}
}
@@ -189,7 +175,7 @@ public partial class Actor : Node2D
_selectedBall.ApplyCentralImpulse(IMPULSE); _selectedBall.ApplyCentralImpulse(IMPULSE);
_selectedBall._selected = false; _selectedBall._selected = false;
_selectedBall = null; _selectedBall = null;
_selectedCue.Doff(); _cue.Doff();
} }
} }
} }

View File

@@ -14,7 +14,7 @@ public partial class ActorPanel : Panel
newActorPanel.SetSprite(newActorPanel._actor.GetNode<Sprite2D>("Sprite").Texture); newActorPanel.SetSprite(newActorPanel._actor.GetNode<Sprite2D>("Sprite").Texture);
newActorPanel.SetMax(newActorPanel._actor._healthMax); newActorPanel.SetMax(newActorPanel._actor._healthMax);
newActorPanel.SetValue(newActorPanel._actor._health); newActorPanel.SetValue(newActorPanel._actor._health);
newActorPanel.SetPosition(new Vector2(50, 300)); newActorPanel.SetPosition(new Vector2(50, 50));
return newActorPanel; return newActorPanel;
} }
@@ -41,12 +41,10 @@ public partial class ActorPanel : Panel
private void OnMouseEntered() private void OnMouseEntered()
{ {
_hovered = true; _hovered = true;
GD.Print(_hovered);
} }
private void OnMouseExited() private void OnMouseExited()
{ {
_hovered = false; _hovered = false;
GD.Print(_hovered);
} }
} }

View File

@@ -8,23 +8,11 @@ public partial class Ball : RigidBody2D
public int _defense, _defenseMax; public int _defense, _defenseMax;
public float _moveThreshold = 5.0f; public float _moveThreshold = 5.0f;
public static Ball _Create(int NUMBER) public static Ball _Create()
{ {
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn"); PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
Ball newBall = scene.Instantiate<Ball>(); Ball newBall = scene.Instantiate<Ball>();
string fileName;
if (NUMBER == 0)
{
fileName = "res://art/cue_ball.png";
newBall._isCue = true;
}
else
{
fileName = "res://art/ball_" + NUMBER + ".png";
newBall._isCue = false; ;
}
Texture2D image = GD.Load<Texture2D>(fileName);
newBall.GetNode<Sprite2D>("Image").Texture = image;
return newBall; return newBall;
} }

View File

@@ -62,7 +62,7 @@ public partial class Battle : Node
for (int j = 0; j <= columns; j++) for (int j = 0; j <= columns; j++)
{ {
Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter)); Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
Ball ball = Ball._Create(count); SupportBall ball = SupportBall._Create(count);
ball.Place(position); ball.Place(position);
AddChild(ball); AddChild(ball);
@@ -108,12 +108,12 @@ public partial class Battle : Node
} }
else else
{ {
Panel pottedPanel = GetNode<Panel>("PottedPanel"); // Panel pottedPanel = GetNode<Panel>("PottedPanel");
Sprite2D ballSprite = new Sprite2D(); // Sprite2D ballSprite = new Sprite2D();
AddChild(ballSprite); // AddChild(ballSprite);
ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture; // ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture;
_potted.Add(ballSprite); // _potted.Add(ballSprite);
ballSprite.Position = new Vector2(pottedPanel.Position.X + pottedPanel.Size.X / 2, pottedPanel.Position.Y + (50 * _potted.Count)); // ballSprite.Position = new Vector2(pottedPanel.Position.X + pottedPanel.Size.X / 2, pottedPanel.Position.Y + (50 * _potted.Count));
((Ball)BODY)._placed = false; ((Ball)BODY)._placed = false;
((Ball)BODY)._potted = true; ((Ball)BODY)._potted = true;
BODY.QueueFree(); BODY.QueueFree();
@@ -125,6 +125,7 @@ public partial class Battle : Node
_current = true; _current = true;
GenerateBalls(); GenerateBalls();
Globals.Instance._currentBattle = this; Globals.Instance._currentBattle = this;
_player.Start();
} }
} }

19
Gameplay/CueBall.cs Normal file
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@@ -0,0 +1,19 @@
using Godot;
using System;
using System.Data;
public partial class CueBall : Ball
{
new public static CueBall _Create()
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/cue_ball.tscn");
CueBall newBall = scene.Instantiate<CueBall>();
newBall._isCue = true;
newBall.GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>("res://art/cue_ball.png");
return newBall;
}
}

1
Gameplay/CueBall.cs.uid Normal file
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@@ -0,0 +1 @@
uid://cccd8cs6b5xmd

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@@ -9,10 +9,13 @@ public partial class Globals : Node
public Vector2 _screenSize; public Vector2 _screenSize;
public Vector2 _screenCenter; public Vector2 _screenCenter;
public Battle _currentBattle; public Battle _currentBattle;
public static RandomNumberGenerator _rng = new();
public override void _Ready() public override void _Ready()
{ {
Instance = this; Instance = this;
} }
} }

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@@ -5,8 +5,7 @@ using System.Collections.Generic;
public partial class Player : Node public partial class Player : Node
{ {
public bool _available, _selected; public bool _available, _selected;
public Actor _selectedActor; public Actor _teamLead;
public List<Actor> _actors = new();
public static Player _Create() public static Player _Create()
{ {
@@ -14,7 +13,7 @@ public partial class Player : Node
Player newPlayer = scene.Instantiate<Player>(); Player newPlayer = scene.Instantiate<Player>();
Actor newActor = Actor._Create(); Actor newActor = Actor._Create();
newPlayer._actors.Add(newActor); newPlayer._teamLead = newActor;
newPlayer.AddChild(newActor); newPlayer.AddChild(newActor);
return newPlayer; return newPlayer;
@@ -25,4 +24,9 @@ public partial class Player : Node
} }
public void Start()
{
_teamLead.Start();
}
} }

18
Gameplay/SupportBall.cs Normal file
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@@ -0,0 +1,18 @@
using Godot;
using System;
using System.Data;
public partial class SupportBall : Ball
{
public static SupportBall _Create(int NUMBER)
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/support_ball.tscn");
SupportBall newBall = scene.Instantiate<SupportBall>();
newBall.GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>("res://art/ball_" + NUMBER + ".png");
return newBall;
}
}

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@@ -0,0 +1 @@
uid://cwv3ic5qviw37

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@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://8kv00jc35dma"] [gd_scene load_steps=7 format=3 uid="uid://8kv00jc35dma"]
[ext_resource type="Script" uid="uid://c4ekvurl6q7jn" path="res://Gameplay/ActorPanel.cs" id="1_dg1wx"] [ext_resource type="Script" uid="uid://c4ekvurl6q7jn" path="res://Gameplay/ActorPanel.cs" id="1_dg1wx"]
@@ -11,8 +11,14 @@ bg_color = Color(0.133196, 0.133196, 0.133196, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dg1wx"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dg1wx"]
bg_color = Color(0.376575, 0.904155, 0.434351, 1) bg_color = Color(0.376575, 0.904155, 0.434351, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_j2own"]
bg_color = Color(0.501407, 0.501406, 0.501406, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_058dj"]
bg_color = Color(1, 1, 1, 1)
[node name="ActorPanel" type="Panel"] [node name="ActorPanel" type="Panel"]
offset_right = 422.0 offset_right = 450.0
offset_bottom = 130.0 offset_bottom = 130.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
@@ -36,9 +42,9 @@ position = Vector2(100, 75)
[node name="Health" type="Control" parent="."] [node name="Health" type="Control" parent="."]
anchors_preset = 0 anchors_preset = 0
offset_left = 207.0 offset_left = 203.0
offset_top = 6.0 offset_top = 6.0
offset_right = 417.0 offset_right = 429.0
offset_bottom = 51.0 offset_bottom = 51.0
[node name="Label" type="RichTextLabel" parent="Health"] [node name="Label" type="RichTextLabel" parent="Health"]
@@ -110,5 +116,115 @@ theme_override_styles/fill = SubResource("StyleBoxFlat_dg1wx")
step = 1.0 step = 1.0
show_percentage = false show_percentage = false
[node name="BallReturn" type="Panel" parent="."]
layout_mode = 0
offset_left = 475.0
offset_right = 550.0
offset_bottom = 800.0
theme_override_styles/panel = SubResource("StyleBoxFlat_j2own")
[node name="Desk" type="Panel" parent="."]
layout_mode = 0
offset_top = 150.0
offset_right = 450.0
offset_bottom = 800.0
theme_override_styles/panel = SubResource("StyleBoxFlat_j2own")
[node name="DeskOrnament1" type="Panel" parent="Desk"]
layout_mode = 0
offset_left = 50.0
offset_top = 50.0
offset_right = 150.0
offset_bottom = 150.0
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Sprite2D" type="Sprite2D" parent="Desk/DeskOrnament1"]
position = Vector2(50, 50)
scale = Vector2(1.5, 1.5)
[node name="DeskOrnament2" type="Panel" parent="Desk"]
layout_mode = 0
offset_left = 50.0
offset_top = 200.0
offset_right = 150.0
offset_bottom = 300.0
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Sprite2D" type="Sprite2D" parent="Desk/DeskOrnament2"]
position = Vector2(50, 50)
scale = Vector2(1.5, 1.5)
[node name="DeskOrnament3" type="Panel" parent="Desk"]
layout_mode = 0
offset_left = 50.0
offset_top = 350.0
offset_right = 150.0
offset_bottom = 450.0
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Sprite2D" type="Sprite2D" parent="Desk/DeskOrnament3"]
position = Vector2(50, 50)
scale = Vector2(1.5, 1.5)
[node name="DeskOrnament4" type="Panel" parent="Desk"]
layout_mode = 0
offset_left = 50.0
offset_top = 500.0
offset_right = 150.0
offset_bottom = 600.0
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Sprite2D" type="Sprite2D" parent="Desk/DeskOrnament4"]
position = Vector2(50, 50)
scale = Vector2(1.5, 1.5)
[node name="DeskOrnament5" type="Panel" parent="Desk"]
layout_mode = 0
offset_left = 300.0
offset_top = 50.0
offset_right = 400.0
offset_bottom = 150.0
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Sprite2D" type="Sprite2D" parent="Desk/DeskOrnament5"]
position = Vector2(50, 50)
scale = Vector2(1.5, 1.5)
[node name="DeskOrnament6" type="Panel" parent="Desk"]
layout_mode = 0
offset_left = 300.0
offset_top = 200.0
offset_right = 400.0
offset_bottom = 300.0
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Sprite2D" type="Sprite2D" parent="Desk/DeskOrnament6"]
position = Vector2(50, 50)
scale = Vector2(1.5, 1.5)
[node name="DeskOrnament7" type="Panel" parent="Desk"]
layout_mode = 0
offset_left = 300.0
offset_top = 350.0
offset_right = 400.0
offset_bottom = 450.0
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Sprite2D" type="Sprite2D" parent="Desk/DeskOrnament7"]
position = Vector2(50, 50)
scale = Vector2(1.5, 1.5)
[node name="DeskOrnament8" type="Panel" parent="Desk"]
layout_mode = 0
offset_left = 300.0
offset_top = 500.0
offset_right = 400.0
offset_bottom = 600.0
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Sprite2D" type="Sprite2D" parent="Desk/DeskOrnament8"]
position = Vector2(50, 50)
scale = Vector2(1.5, 1.5)
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"] [connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"] [connection signal="mouse_exited" from="." to="." method="OnMouseExited"]

38
Gameplay/cue_ball.tscn Normal file
View File

@@ -0,0 +1,38 @@
[gd_scene load_steps=6 format=3 uid="uid://qlhqpubnb7t2"]
[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_oil24"]
[ext_resource type="Script" uid="uid://cccd8cs6b5xmd" path="res://Gameplay/CueBall.cs" id="2_x5gxx"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_yj7wd"]
bounce = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yj7wd"]
shader = ExtResource("2_oil24")
shader_parameter/scroll_x = 0.0
shader_parameter/scroll_y = 0.0
shader_parameter/rotation = 0.0
shader_parameter/globe_magnitude = 0.0
[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
radius = 18.0
[node name="CueBall" type="RigidBody2D" groups=["balls"]]
z_index = 1
input_pickable = true
physics_material_override = SubResource("PhysicsMaterial_yj7wd")
continuous_cd = 2
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("2_x5gxx")
[node name="Image" type="Sprite2D" parent="."]
texture_filter = 1
material = SubResource("ShaderMaterial_yj7wd")
[node name="Bounds" type="CollisionShape2D" parent="."]
position = Vector2(0, -7.10543e-15)
shape = SubResource("CircleShape2D_803qd")
[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]

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@@ -0,0 +1,38 @@
[gd_scene load_steps=6 format=3 uid="uid://dylhg83cnxckv"]
[ext_resource type="Script" uid="uid://cwv3ic5qviw37" path="res://Gameplay/SupportBall.cs" id="2_4wdnc"]
[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_jnwku"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_yj7wd"]
bounce = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yj7wd"]
shader = ExtResource("2_jnwku")
shader_parameter/scroll_x = 0.0
shader_parameter/scroll_y = 0.0
shader_parameter/rotation = 0.0
shader_parameter/globe_magnitude = 0.0
[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
radius = 18.0
[node name="SupportBall" type="RigidBody2D" groups=["balls"]]
z_index = 1
input_pickable = true
physics_material_override = SubResource("PhysicsMaterial_yj7wd")
continuous_cd = 2
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("2_4wdnc")
[node name="Image" type="Sprite2D" parent="."]
texture_filter = 1
material = SubResource("ShaderMaterial_yj7wd")
[node name="Bounds" type="CollisionShape2D" parent="."]
position = Vector2(0, -7.10543e-15)
shape = SubResource("CircleShape2D_803qd")
[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]