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7 Commits

Author SHA1 Message Date
admin 336b72e4cb continuing to switch to MapCell orientation 2026-07-03 02:16:29 -04:00
admin 98ca292901 still attempting to allow enemies to handle their own animations. still a matter of improving performance and there's some issue when enemies reach rank 0? 2026-06-24 03:00:23 -04:00
admin f022333c9b merge 2026-06-23 23:41:20 -04:00
admin 2cf3428b8c Finishing up basic pathfinding? later down the line will want to implement warping 2026-06-23 03:14:49 -04:00
admin c97b0e5cc2 finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting 2026-06-03 02:44:13 -04:00
admin dd14a8da40 added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions 2026-06-01 02:28:45 -04:00
admin facb2e227e commit no. 5 2026-05-29 10:51:25 -04:00
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