admin
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336b72e4cb
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continuing to switch to MapCell orientation
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2026-07-03 02:16:29 -04:00 |
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admin
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98ca292901
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still attempting to allow enemies to handle their own animations. still a matter of improving performance and there's some issue when enemies reach rank 0?
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2026-06-24 03:00:23 -04:00 |
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admin
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f022333c9b
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merge
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2026-06-23 23:41:20 -04:00 |
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admin
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2cf3428b8c
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Finishing up basic pathfinding? later down the line will want to implement warping
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2026-06-23 03:14:49 -04:00 |
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admin
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c97b0e5cc2
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finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
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2026-06-03 02:44:13 -04:00 |
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admin
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dd14a8da40
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added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
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2026-06-01 02:28:45 -04:00 |
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admin
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facb2e227e
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commit no. 5
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2026-05-29 10:51:25 -04:00 |
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