admin
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1e928bacb0
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changed how the wall works
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2026-06-04 03:50:04 -04:00 |
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admin
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cfc13d9350
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working on aiming
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2026-06-04 03:42:07 -04:00 |
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admin
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c97b0e5cc2
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finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
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2026-06-03 02:44:13 -04:00 |
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admin
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7b5cd9d5f6
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starting to rework grid maps to be tile map layers
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2026-06-02 18:43:19 -04:00 |
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admin
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03004dbcd3
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Merge branch 'main' of https://git.cojoedmo.com/admin/peggle-roguelike
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2026-06-02 01:30:57 -04:00 |
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admin
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bc65b5170e
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reverting to previous version
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2026-06-02 01:30:51 -04:00 |
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admin
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8367cf66c4
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working on pathfinding
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2026-06-01 18:29:21 -04:00 |
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admin
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dd14a8da40
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added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
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2026-06-01 02:28:45 -04:00 |
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admin
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facb2e227e
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commit no. 5
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2026-05-29 10:51:25 -04:00 |
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admin
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617c6cc233
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fourth commit
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2026-05-28 21:35:06 -04:00 |
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admin
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4266625390
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third commit
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2026-05-28 00:06:51 -04:00 |
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admin
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a6db45300c
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second commit
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2026-05-27 00:06:19 -04:00 |
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admin
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a3696424d0
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first commit
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2026-05-26 19:06:54 -04:00 |
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