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3ae67a7531
making some more major changes, going back to a hex map but not going to restric the size to radius 3, will "unlock" hexes throughout run, changing their elevation
da406e78dc
still undergoing major changes to the items, now called tiles once again and consolidated into just tiles (no goodies / consumables / equipment), added back in a sword as a quick example of a tile that does something other than just match.
1e66f045e5
undergoing a very major rework of many classes, changing both equipment and tile resource (now a class of its own called goody) into an Item overclass, along with creating a third item class called consumables which would be unreplenishable and limited uses. more work to be done to get back to our previous state with these new factors
63f5583c26
starting to undewrgo a pretty large change including tthe addition of the mayor class which will handle things like time, inventory (resources and items), and all critters. altered hexes slightly to be node2d to allow for easier scaling of art, etc.
96cfa46ef4
made a very rudimentary turn cycle, added in movement costs for critters and movement multiplier for hexes, when you run out of energy you cannot perform movement or equipment actions that cost energy updates the enrgy bar when energy is used/gained. implemented the usedequipment function for critters. movealongpath stores a path's remaining hexes if the movement cannot be completed. created a new turn button and new turn function in main to facilitate making a new turn. added a resource counter to track resources (eventually move to a new collection bag or inventory node to handle all inventory functions)
0cf4935c16
pretty major revamp of the populate and collapse columns functions to make collecting a bit more seamless. added a few basic hex types to play around with and implemented the idea of a restock pool to draw from when restocking tiles. --note to self: next step needs to be fixing a bug when columns with exactly 1 tile not collapsing on first pass.
80c98b7401
made a lot of changes to critters - connecting items, critters, and the hud, added citizen capacity and count to hexes, and reworked how items are used
04c82a210f
programatically adding chutes and slots to the match three board, add function for getting neighbors within range, added a function to replace the mouse sprite with the qequipment you are using, for future use