• Joined on 2025-07-07
admin pushed to main at admin/peggle-roguelike 2026-06-24 00:13:09 -04:00
8ae8ec3e58 trying out enemy animation again
admin pushed to main at admin/peggle-roguelike 2026-06-24 00:09:22 -04:00
6af5f248ed finishing revert to older version
admin pushed to main at admin/peggle-roguelike 2026-06-24 00:08:40 -04:00
b1bae1f973 reverting to prior change
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admin pushed to main at admin/peggle-roguelike 2026-06-23 23:41:25 -04:00
f022333c9b merge
admin pushed to main at admin/peggle-roguelike 2026-06-23 23:40:24 -04:00
e244572402 merge
4a9143780f reverting to prior change
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admin pushed to main at admin/peggle-roguelike 2026-06-23 17:54:45 -04:00
556f97184d starting to implement the enemy performing tweens
admin pushed to main at admin/peggle-roguelike 2026-06-23 03:14:56 -04:00
2cf3428b8c Finishing up basic pathfinding? later down the line will want to implement warping
admin pushed to main at admin/peggle-roguelike 2026-06-12 02:03:25 -04:00
1903e1a1aa starting to work on enemy attacks and player health
admin pushed to main at admin/peggle-roguelike 2026-06-12 01:02:10 -04:00
9f75ec525c Gave Get best path to enemy, enemy controller hands it a map
admin pushed to main at admin/peggle-roguelike 2026-06-10 01:57:17 -04:00
a96d935ad4 still some bug fixes to work out but not sure how to duplicate them? starting to work on enemy attacks
admin pushed to main at admin/peggle-roguelike 2026-06-09 20:02:54 -04:00
86113141bf trying to prevent error
admin pushed to main at admin/peggle-roguelike 2026-06-09 19:54:37 -04:00
e243d45d27 making a slight edit to make note of what is going on bc i finally figured it out. When a new enemy is spawned in, its initial position is set as 0,0 which gets turned off then. going to try to initialize as -1,-1 and see if that helps
admin pushed to main at admin/peggle-roguelike 2026-06-09 19:43:42 -04:00
d2993b17a4 debugging
admin pushed to main at admin/peggle-roguelike 2026-06-09 19:12:50 -04:00
9a0a33b82c cleanup
admin pushed to main at admin/peggle-roguelike 2026-06-09 18:11:16 -04:00
4722cf882b mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
admin pushed to main at admin/peggle-roguelike 2026-06-09 03:30:02 -04:00
e209861cb3 a little bit of cleanup, still some edge cases but took care of the big stuff
admin pushed to main at admin/peggle-roguelike 2026-06-09 03:15:45 -04:00
7a10f4a9fc still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
admin pushed to main at admin/peggle-roguelike 2026-06-08 04:28:34 -04:00
813ca5f633 reworking pathfinding to update with each step, removing the need to worry about obstacles, but still needs work
admin pushed to main at admin/peggle-roguelike 2026-06-08 03:38:42 -04:00
648a00ccf1 still working on some pathfinding, it is seizing up when trying to find a new goal
admin pushed to main at admin/peggle-roguelike 2026-06-07 21:14:50 -04:00
3c9a51bd6a working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function