• Joined on 2025-07-07
admin pushed to main at admin/hex-critters 2026-02-26 17:38:28 -05:00
f5186ba4bc slight tweaks, mostly adding a software mouse
admin pushed to main at admin/hex-critters 2026-02-25 02:14:28 -05:00
3bccccde7d added critter manager, moving more over to global variables, moved click handling to hoverableobject, added hoveredslot and hovered hex to matchthree and hexmap
admin pushed to main at admin/hex-critters 2026-02-24 01:39:08 -05:00
3b665dc6a7 establishing global variables
admin pushed to main at admin/hex-critters 2026-02-23 18:03:57 -05:00
c0b5857ff6 created base class HoverableObject to reduce future work on those items. Added destroyed bool for Slots (to get rid of without collecting) but might rename that? Gave Sword a more unique effect. Next steps: better handling of different elements of the game interacting with one another (i.e. items used on slots)
admin pushed to main at admin/hex-critters 2026-02-23 02:16:29 -05:00
af365baf01 added mental note to create base type for hoverable objects
admin pushed to main at admin/hex-critters 2026-02-23 02:11:12 -05:00
721a98c6af Added Sword (Will probably create base type Equipment later), Added Sword toCritter and added functionality of sword, added click type int to slots
admin pushed to main at admin/hex-critters 2026-02-22 20:42:29 -05:00
862f7e80c6 slight alterations to critters
admin pushed to main at admin/hex-critters 2026-02-21 00:50:06 -05:00
5afe579d33 more pathfinding, funtion to unlock hexes, funtion to focus hexes, functions to change colors of focused and hovered and locked hexes
admin pushed to main at admin/hex-critters 2026-02-20 17:52:24 -05:00
a1042c9bc3 add functions to find a hex from ring and degree and from QSR, Spawn a critter at a given hex, and move a critter along a path, as well as properties to Hexes for impassability, filled, and locked for future usage
admin pushed to main at admin/hex-critters 2026-02-19 13:21:38 -05:00
68ae92e6e8 slight tweaks so finish pathfinding prototype
admin pushed to main at admin/hex-critters 2026-02-19 03:44:49 -05:00
5a3176036f starting work on a pathfinding method
admin pushed to main at admin/hex-critters 2026-02-18 04:03:19 -05:00
184528a32a added hexes
admin pushed to main at admin/hex-critters 2026-02-17 21:50:41 -05:00
5e445aca10 reimplemented AddChute and AddSlot function as well as AddChutes and AddSlots, added hexes and hex maps
admin pushed to main at admin/hex-critters 2026-02-17 01:44:05 -05:00
4862a080a7 finished up the matching and collapse functions to account for non matching swaps
admin pushed to main at admin/hex-critters 2026-02-16 21:44:23 -05:00
74e725b0a1 big revamp of the swapping, matching, collecting, and collapsing and spawning functions
admin pushed to main at admin/hex-critters 2026-02-13 00:01:16 -05:00
82d3a0662e 2-13-26
admin pushed to main at admin/hex-critters 2026-02-10 18:07:53 -05:00
0243f6d569 first commit
admin created branch main in admin/hex-critters 2026-02-10 18:07:53 -05:00
admin created repository admin/hex-critters 2026-02-10 18:02:52 -05:00
admin pushed to main at admin/tictactoe 2026-02-06 02:13:09 -05:00
043eb19b5a starting a major rework, where all effects are controlled within a contact