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3bccccde7d
added critter manager, moving more over to global variables, moved click handling to hoverableobject, added hoveredslot and hovered hex to matchthree and hexmap
c0b5857ff6
created base class HoverableObject to reduce future work on those items. Added destroyed bool for Slots (to get rid of without collecting) but might rename that? Gave Sword a more unique effect. Next steps: better handling of different elements of the game interacting with one another (i.e. items used on slots)
721a98c6af
Added Sword (Will probably create base type Equipment later), Added Sword toCritter and added functionality of sword, added click type int to slots
a1042c9bc3
add functions to find a hex from ring and degree and from QSR, Spawn a critter at a given hex, and move a critter along a path, as well as properties to Hexes for impassability, filled, and locked for future usage