• Joined on 2025-07-07
admin pushed to main at admin/peggle-roguelike 2026-06-05 03:48:16 -04:00
12b565715a updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
admin pushed to main at admin/peggle-roguelike 2026-06-04 17:29:57 -04:00
0cbc6cbfc7 changing map size
admin pushed to main at admin/peggle-roguelike 2026-06-04 03:50:09 -04:00
1e928bacb0 changed how the wall works
admin pushed to main at admin/peggle-roguelike 2026-06-04 03:42:18 -04:00
cfc13d9350 working on aiming
admin pushed to main at admin/peggle-roguelike 2026-06-03 02:44:23 -04:00
c97b0e5cc2 finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
admin pushed to main at admin/peggle-roguelike 2026-06-02 18:43:27 -04:00
7b5cd9d5f6 starting to rework grid maps to be tile map layers
admin pushed to main at admin/peggle-roguelike 2026-06-02 01:31:03 -04:00
bc65b5170e reverting to previous version
Compare 2 commits »
admin pushed to main at admin/peggle-roguelike 2026-06-01 18:29:29 -04:00
8367cf66c4 working on pathfinding
admin pushed to main at admin/peggle-roguelike 2026-06-01 02:28:52 -04:00
dd14a8da40 added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
admin pushed to main at admin/peggle-roguelike 2026-05-29 10:51:39 -04:00
facb2e227e commit no. 5
admin pushed to main at admin/peggle-roguelike 2026-05-28 21:35:14 -04:00
617c6cc233 fourth commit
admin pushed to main at admin/peggle-roguelike 2026-05-28 00:07:01 -04:00
4266625390 third commit
admin pushed to main at admin/peggle-roguelike 2026-05-27 00:06:32 -04:00
a6db45300c second commit
admin created branch main in admin/peggle-roguelike 2026-05-26 19:07:07 -04:00
admin pushed to main at admin/peggle-roguelike 2026-05-26 19:07:07 -04:00
a3696424d0 first commit
admin created repository admin/peggle-roguelike 2026-05-26 19:05:15 -04:00
admin pushed to main at admin/hex-critters 2026-04-15 02:04:15 -04:00
08f7e6d243 stuff
admin pushed to main at admin/hex-critters 2026-04-14 00:35:58 -04:00
3ae67a7531 making some more major changes, going back to a hex map but not going to restric the size to radius 3, will "unlock" hexes throughout run, changing their elevation
admin pushed to main at admin/hex-critters 2026-03-29 22:10:13 -04:00
6bd097f475 continuing to add triangles to the game
admin pushed to main at admin/hex-critters 2026-03-24 17:44:47 -04:00
c7f9f6ba53 altering code to work based off of triangles -- not done yet