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7095a140a0
changed cell to shield and rework much of the logic to be based around rts logic - next step is to build these rules out further - future plans to build in contacts not based on time, such as click with cooldown, or more surreal elements such as balls bounciung around the screen
d9d33f9758
changed function for shifting cells and marks. now allows for wrap around - next up is incorporating logic to delete or clear cells that get wrapped around
2fdf0d6442
add runwon and runlost functions, default win cards, call button that calls a loaded contact, added rotatecells, shiftcells, and swapcells functions to actor, reworked address to be 0-8 instead of 1-9, added underscore naming convention to function parameters, business cards to be slightly transparent when not met, added actions to contacts and made a couple examples
c1ef887be3
add default goal business cards, allow Board.GetCellsByOwner to accept actor instead of player, rework BusinessCard click to be accepted based on _goalMet instead of Disabled, add default goals to enemy class,