Conor admin
  • Joined on 2025-07-07
admin pushed to main at admin/peggle-roguelike 2026-06-08 04:28:34 -04:00
813ca5f633 reworking pathfinding to update with each step, removing the need to worry about obstacles, but still needs work
admin pushed to main at admin/peggle-roguelike 2026-06-08 03:38:42 -04:00
648a00ccf1 still working on some pathfinding, it is seizing up when trying to find a new goal
admin pushed to main at admin/peggle-roguelike 2026-06-07 21:14:50 -04:00
3c9a51bd6a working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function
admin pushed to main at admin/peggle-roguelike 2026-06-05 03:48:16 -04:00
12b565715a updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
admin pushed to main at admin/peggle-roguelike 2026-06-04 17:29:57 -04:00
0cbc6cbfc7 changing map size
admin pushed to main at admin/peggle-roguelike 2026-06-04 03:50:09 -04:00
1e928bacb0 changed how the wall works
admin pushed to main at admin/peggle-roguelike 2026-06-04 03:42:18 -04:00
cfc13d9350 working on aiming
admin pushed to main at admin/peggle-roguelike 2026-06-03 02:44:23 -04:00
c97b0e5cc2 finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
admin pushed to main at admin/peggle-roguelike 2026-06-02 18:43:27 -04:00
7b5cd9d5f6 starting to rework grid maps to be tile map layers
admin pushed to main at admin/peggle-roguelike 2026-06-02 01:31:03 -04:00
bc65b5170e reverting to previous version
Compare 2 commits »
admin pushed to main at admin/peggle-roguelike 2026-06-01 18:29:29 -04:00
8367cf66c4 working on pathfinding
admin pushed to main at admin/peggle-roguelike 2026-06-01 02:28:52 -04:00
dd14a8da40 added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
admin pushed to main at admin/peggle-roguelike 2026-05-29 10:51:39 -04:00
facb2e227e commit no. 5
admin pushed to main at admin/peggle-roguelike 2026-05-28 21:35:14 -04:00
617c6cc233 fourth commit
admin pushed to main at admin/peggle-roguelike 2026-05-28 00:07:01 -04:00
4266625390 third commit
admin pushed to main at admin/peggle-roguelike 2026-05-27 00:06:32 -04:00
a6db45300c second commit
admin created branch main in admin/peggle-roguelike 2026-05-26 19:07:07 -04:00
admin pushed to main at admin/peggle-roguelike 2026-05-26 19:07:07 -04:00
a3696424d0 first commit
admin created repository admin/peggle-roguelike 2026-05-26 19:05:15 -04:00
admin pushed to main at admin/hex-critters 2026-04-15 02:04:15 -04:00
08f7e6d243 stuff