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c97b0e5cc2
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
dd14a8da40
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
3ae67a7531
making some more major changes, going back to a hex map but not going to restric the size to radius 3, will "unlock" hexes throughout run, changing their elevation