Logo
Explore Help
Register Sign In
admin/peggle-roguelike
1
0
Fork 0
You've already forked peggle-roguelike
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
24 Commits 1 Branch 0 Tags
e243d45d2771196675fa44f1723cf2ada2724dc0
Commit Graph

9 Commits

Author SHA1 Message Date
admin 7a10f4a9fc still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell 2026-06-09 03:15:35 -04:00
admin 3c9a51bd6a working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function 2026-06-07 21:14:46 -04:00
admin 0cbc6cbfc7 changing map size 2026-06-04 17:29:47 -04:00
admin c97b0e5cc2 finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting 2026-06-03 02:44:13 -04:00
admin facb2e227e commit no. 5 2026-05-29 10:51:25 -04:00
admin 617c6cc233 fourth commit 2026-05-28 21:35:06 -04:00
admin 4266625390 third commit 2026-05-28 00:06:51 -04:00
admin a6db45300c second commit 2026-05-27 00:06:19 -04:00
admin a3696424d0 first commit 2026-05-26 19:06:54 -04:00
Powered by Gitea Version: 1.26.4 Page: 56ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API