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| Author | SHA1 | Date | |
|---|---|---|---|
| 853960932f | |||
| 948e1d3874 | |||
| 36ce21cb44 | |||
| 23700e2bcf | |||
| ac25e55bf3 | |||
| 4fe431a8e0 | |||
| 2eb95b18fd | |||
| dfbad40739 | |||
| a47a6331ee |
181
Gameplay/Ball.cs
@@ -1,181 +0,0 @@
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using Godot;
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using System;
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using System.Runtime;
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/// TODO create a few types of balls
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public partial class Ball : RigidBody2D
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{
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[Signal]
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public delegate void OnHoverEventHandler(Ball THIS, bool HOVERED);
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[Signal]
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public delegate void OnCollisionEventHandler(Ball THIS, Ball TARGET);
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[Signal]
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public delegate void OnLaunchEventHandler(Ball THIS);
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[Signal]
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public delegate void OnMovementEventHandler(Ball THIS, bool MOVING);
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public bool _active = false, _placed = false, _potted = false, _available = false, _hovered = false, _selected = false, _aimed = false, _launched = false, _moving = false, _isCue = false;
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public float _moveThreshold = 5.0f;
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public string _id, _imagePath = null;
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public Vector2I _rackPosition = new Vector2I(0, 0);
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public Manager _owner = null;
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public override void _Process(double DELTA_)
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{
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if (LinearVelocity.Length() > 0 && LinearVelocity.Length() < _moveThreshold)
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{
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Sleeping = true;
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if (_moving)
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{
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ProcessOnStop();
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_moving = false;
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EmitSignal(SignalName.OnMovement, this, false);
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if (_launched)
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{
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_launched = false;
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}
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}
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}
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else if (LinearVelocity.Length() >= _moveThreshold && !Sleeping)
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{
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ProcessOnMovement();
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if (!_moving)
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{
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_moving = true;
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EmitSignal(SignalName.OnMovement, this, true);
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}
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}
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}
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public void Launch()
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{
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ProcessOnLaunch();
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}
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public void Pot()
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{
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Sleeping = true;
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_active = false;
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_placed = false;
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_potted = true;
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_moving = false;
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}
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public void SetSprite(string PATH)
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{
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_imagePath = PATH;
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GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
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}
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private void OnBodyEntered(Node2D TARGET)
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{
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if (TARGET is Ball)
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{
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Ball target = (Ball)TARGET;
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ProcessOnCollision(target);
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}
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}
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private void OnMouseEntered()
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{
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if (_active)
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{
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_hovered = true;
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EmitSignal(SignalName.OnHover, this, true);
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}
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}
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private void OnMouseExited()
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{
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if (_active)
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{
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_hovered = false;
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EmitSignal(SignalName.OnHover, this, false);
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}
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}
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//Processes
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// public virtual void ProcessOnAdd()
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// {
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// }
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// public virtual void ProcessOnBattleStart()
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// {
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// }
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// public virtual void ProcessOnBattleEnd()
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// {
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// }
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public virtual void ProcessOnCollision(Ball TARGET)
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{
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EmitSignal(SignalName.OnCollision, this, TARGET);
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}
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// public virtual void ProcessOnCreation()
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// {
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// }
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// public virtual void ProcessOnCritical()
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// {
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// }
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// public virtual void ProcessOnDeath()
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// {
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// }
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// public virtual void ProcessOnDefend()
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// {
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// }
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// public virtual void ProcessOnExpiration()
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// {
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// }
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public virtual void ProcessOnLaunch()
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{
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_launched = true;
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EmitSignal(SignalName.OnLaunch, this);
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}
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public virtual void ProcessOnMovement()
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{
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}
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// public virtual void ProcessOnRemove()
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// {
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// }
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// public virtual void ProcessOnSell()
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// {
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// }
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public virtual void ProcessOnStop()
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{
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}
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// public virtual void ProcessOnTurnEnd()
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// {
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// }
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// public virtual void ProcessOnTurnStart()
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// {
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// }
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}
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@@ -1 +0,0 @@
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uid://dgdxx8tceiljg
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@@ -1,7 +0,0 @@
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using Godot;
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using System;
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public partial class BallReturn : Panel
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{
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public int _returnCount = 0;
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}
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@@ -1 +0,0 @@
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uid://bbcrvn06t2aem
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@@ -1,38 +0,0 @@
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using Godot;
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using System;
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public partial class BallSprite : Area2D
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{
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[Signal]
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public delegate void OnHoverEventHandler(BallSprite THIS, bool HOVERED);
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[Signal]
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public delegate void OnUnhoverEventHandler();
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public bool _active = false, _hovered = false, _held = false;
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public string _id, _imagePath;
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public Vector2I _rackPosition = new Vector2I(0, 0);
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public Manager _owner = null;
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public void SetSprite(string PATH)
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{
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_imagePath = PATH;
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GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
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}
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private void OnMouseEntered()
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{
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if (_active)
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{
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_hovered = true;
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EmitSignal(SignalName.OnHover, this, true);
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}
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}
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private void OnMouseExited()
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{
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if (_active)
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{
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_hovered = false;
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EmitSignal(SignalName.OnHover, this, false);
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}
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}
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}
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@@ -1 +0,0 @@
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uid://c2rt5f831l1l1
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@@ -6,16 +6,9 @@ using System.Linq;
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public partial class Battle : Node
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{
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public List<Sprite2D> _potted = new();
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public List<Ball> _balls = new();
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public Table _table;
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public List<Pocket> _pockets = new();
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public override void _Ready()
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{
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_table = GetNode<Table>("Table");
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_pockets = _table.GetNode<Node2D>("Pockets").GetChildren().Select(n => (Pocket)n).ToList();
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}
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@@ -27,7 +20,6 @@ public partial class Battle : Node
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public void Start()
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{
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_current = true;
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Globals.Instance._currentBattle = this;
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}
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}
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7
Gameplay/Cell.cs
Normal file
@@ -0,0 +1,7 @@
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using Godot;
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using System;
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public partial class Cell : Sprite2D
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{
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public int _row, _column, _size;
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}
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1
Gameplay/Cell.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://cmw4772lmwms0
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30
Gameplay/Condition.cs
Normal file
@@ -0,0 +1,30 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Condition : Node
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{
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public bool _canExpire, _expired;
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public int _countdown;
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public Timer _timer = new();
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public Node _target;
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public List<Trigger.On> _triggers = new();
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public List<Trigger.On> _expirations = new();
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public Node2D _owner;
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public Condition(Node2D OWNER)
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{
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_owner = OWNER;
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}
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public virtual void Fire()
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{
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}
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public virtual void Target(Node TARGET)
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{
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_target = TARGET;
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}
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}
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1
Gameplay/Condition.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://vj2qucjwah5y
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@@ -1,77 +0,0 @@
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using Godot;
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using System;
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public partial class Cue : Sprite2D
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{
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[Signal]
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public delegate void OnShootEventHandler(Vector2 IMPULSE);
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public bool _donned = false, _equiped = false, _sending = false;
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public float _power = 0.0f, _maxPower = 20.0f;
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Vector2 _direction;
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public ProgressBar _progressBar;
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public override void _Process(double DELTA_)
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{
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if (!_sending)
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{
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Vector2 mousePosition = GetViewport().GetMousePosition();
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Offset = new Vector2(_power * -10, 0);
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LookAt(mousePosition);
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if (Input.IsActionJustPressed("scroll_down"))
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{
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_power = Math.Min(_power + (1f * (Input.IsActionPressed("shift") ? 5 : 1) / (Input.IsActionPressed("ctrl") ? 10 : 1)), _maxPower);
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}
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else if (Input.IsActionJustPressed("scroll_up"))
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{
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_power = Math.Max(_power - (1f * (Input.IsActionPressed("shift") ? 5 : 1) / (Input.IsActionPressed("ctrl") ? 10 : 1)), 0);
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}
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if (Input.IsActionJustReleased("left_click"))
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{
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if (_power > 0f)
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{
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_sending = true;
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_direction = mousePosition - Position;
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}
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}
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}
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else
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{
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if (Offset.X < 0)
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{
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Offset = new Vector2(Math.Min(0, Offset.X + _power * 2), 0);
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}
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else
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{
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_sending = false;
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Offset = Vector2.Zero;
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EmitSignal(SignalName.OnShoot, _power * _direction);
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_power = 0;
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}
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}
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}
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public void Doff()
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{
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_power = 0;
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_donned = false;
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SetProcess(false);
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Hide();
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//_progressBar.Hide();
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}
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public void Don(Vector2 POSITION)
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{
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Position = POSITION;
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_donned = true;
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SetProcess(true);
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Show();
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//_progressBar.Position = new Vector2(CUEBALL.Position.X - _progressBar.Size.X / 2, CUEBALL.Position.Y + _progressBar.Size.Y / 2);
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//_progressBar.Show();
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}
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}
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@@ -1 +0,0 @@
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uid://ian15gmia0uv
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78
Gameplay/Desk.cs
Normal file
@@ -0,0 +1,78 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Desk : Node2D
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{
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public Vector2 _topLeft, _cellDimensions, _gridDimensions;
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public Cell _light, _dark;
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Node2D _grid;
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public override void _Ready()
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{
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_grid = GetNode<Node2D>("Cells");
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_light = GetNode<Cell>("Light");
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_dark = GetNode<Cell>("Dark");
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}
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public Cell GetCellFromAddress(int ROW, int COLUMN)
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{
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if (_grid.HasNode("R" + ROW))
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{
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Node2D row = _grid.GetNode<Node2D>("R" + ROW);
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if (row.HasNode("C" + COLUMN))
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{
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Cell column = row.GetNode<Cell>("C" + COLUMN);
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return column;
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}
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}
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return null;
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}
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public Vector2 GetPositionFromAddress(int ROW, int COLUMN)
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{
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Cell cell = GetCellFromAddress(ROW, COLUMN);
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if (cell != null)
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{
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return cell.GlobalPosition;
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}
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return new Vector2(-1, -1);
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}
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public void Setup(int ROWS, int COLUMNS, int CELLSIZE)
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{
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_gridDimensions = new Vector2(COLUMNS, ROWS);
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_cellDimensions = new Vector2(CELLSIZE, CELLSIZE);
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_light.Scale = _cellDimensions / _light.Texture.GetSize();
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_dark.Scale = _cellDimensions / _dark.Texture.GetSize();
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_topLeft = Globals.Instance._screenCenter - _cellDimensions * _gridDimensions / 2 + _cellDimensions / 2;
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Vector2 position;
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Node2D row;
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Cell column;
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for (int i = 0; i < _gridDimensions.Y; i++)
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{
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if (i <= _grid.GetChildCount())
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{
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row = new();
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row.Name = "R" + (i + 1);
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_grid.AddChild(row);
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}
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for (int j = 0; j < _gridDimensions.X; j++)
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{
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position = _topLeft + new Vector2(_cellDimensions.X * j, _cellDimensions.Y * i);
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column = (Cell)((i + j) % 2 == 0 ? _light : _dark).Duplicate();
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column._size = (int)(column.Texture.GetSize().Y * column.Scale.Y);
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column.Name = "C" + (j + 1);
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column.GlobalPosition = position;
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column.Visible = true;
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column._row = i + 1;
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column._column = j + 1;
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row = _grid.GetNode<Node2D>("R" + (i + 1));
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row.AddChild(column);
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}
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}
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}
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}
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1
Gameplay/Desk.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://pxi753iie75t
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@@ -5,18 +5,20 @@ using System.Collections.Generic;
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public partial class Globals : Node
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{
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public static Globals Instance;
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public bool _anyMovement = false;
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public bool _battleRunning = false;
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public Viewport _viewport;
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public Vector2 _screenSize;
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public Vector2 _screenCenter;
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public Battle _currentBattle;
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public Random _random = new();
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public PackedScene _workerScene = ResourceLoader.Load<PackedScene>("res://Gameplay/worker.tscn");
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public PackedScene _tchotchkeScene = ResourceLoader.Load<PackedScene>("res://Gameplay/tchotchke.tscn");
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public override void _Ready()
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{
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Instance = this;
|
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_viewport = GetViewport();
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_screenSize = _viewport.GetVisibleRect().Size;
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_screenCenter = _screenSize / 2;
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}
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||||
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||||
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||||
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||||
}
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||||
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@@ -13,17 +13,20 @@ public partial class Main : Node
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_currentBattle = GetNode<Battle>("Battle");
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_player = GetNode<Manager>("Player");
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_currentBattle.Start();
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_player.Start(_currentBattle.GetNode<Table>("Table"));
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}
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||||
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||||
public override void _Process(double DELTA_)
|
||||
{
|
||||
public override void _Process(double DELTA_)
|
||||
{
|
||||
if (Input.IsActionJustReleased("quit_game"))
|
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{
|
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GetTree().Quit();
|
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}
|
||||
if (Input.IsActionJustPressed("space"))
|
||||
{
|
||||
Globals.Instance._battleRunning = !Globals.Instance._battleRunning;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -4,222 +4,103 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
/// TODO alter code to player vs computer to account for differing logic
|
||||
public partial class Manager : Node
|
||||
public partial class Manager : Node2D
|
||||
{
|
||||
public bool _dead, _ready;
|
||||
public int _ballsMoving = 0, _health = 10, _healthMax;
|
||||
public bool _dead, _ready, _moving;
|
||||
public int _ballsMoving = 0, _health = 10, _healthMax, _speed = 5;
|
||||
public string _imagePath;
|
||||
public Node _hoveredNode = null;
|
||||
public Node _selectedNode = null;
|
||||
public CollisionShape2D _startArea;
|
||||
public Cue _cue;
|
||||
public ManagerPanel _managerPanel = null;
|
||||
public BallReturn _ballReturn = null;
|
||||
public Rack _rack = null;
|
||||
public Table _table;
|
||||
public Area2D _kitchen;
|
||||
public Ball _cueBall;
|
||||
public BallSprite _cueBallSprite;
|
||||
public List<Ball> _balls = new();
|
||||
public List<BallSprite> _ballSprites = new();
|
||||
public Sprite2D _image;
|
||||
public Desk _desk = null;
|
||||
public Cell _cell;
|
||||
public List<Cell> _moves = new();
|
||||
public Manager _opponent;
|
||||
public List<Worker> _workers = new();
|
||||
public List<Vector2I> _initialRackPositions =
|
||||
[
|
||||
new Vector2I(1, 1),
|
||||
new Vector2I(3, 1),
|
||||
new Vector2I(4, 1),
|
||||
new Vector2I(2, 2),
|
||||
new Vector2I(4, 2),
|
||||
new Vector2I(1, 3),
|
||||
new Vector2I(2, 4),
|
||||
new Vector2I(2, 3),
|
||||
new Vector2I(2, 1),
|
||||
new Vector2I(5, 1),
|
||||
new Vector2I(1, 2),
|
||||
new Vector2I(3, 2),
|
||||
new Vector2I(3, 3),
|
||||
new Vector2I(1, 4),
|
||||
new Vector2I(1, 5)
|
||||
];
|
||||
// denoted by c1r1 notation where (3,1) translates to row 1 column 3
|
||||
// column 0 represents the ball return where the row represents its order in the return,
|
||||
// cue ball reserves the position (0,0)
|
||||
// (0, 1+) denotes a ballin the ball return
|
||||
// (0,-1+) denotes a ball that is not on the screen, the closer to 0 numbers get placed in the return first if the cool down is equal
|
||||
// numbers should increase from top to bottom and left to right from the player's perspective
|
||||
//
|
||||
|
||||
// PACKED SCENES
|
||||
public PackedScene _ballScene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
|
||||
public PackedScene _ballSpriteScene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball_sprite.tscn");
|
||||
public PackedScene _cueScene = ResourceLoader.Load<PackedScene>("res://Gameplay/cue.tscn");
|
||||
public PackedScene _workerScene = ResourceLoader.Load<PackedScene>("res://Gameplay/worker.tscn");
|
||||
public Node _workerNode;
|
||||
public Worker _hoveredWorker, _selectedWorker, _heldWorker;
|
||||
// public List<Tchotchke> _tchotckes = new();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_workerNode = GetNode("Workers");
|
||||
_healthMax = _health;
|
||||
_cue = GetNode<Cue>("Cue");
|
||||
_cue.OnShoot += OnCueShoot;
|
||||
_cue.Doff();
|
||||
|
||||
SetSprite("res://art/ness.png");
|
||||
|
||||
_managerPanel = GetNode<ManagerPanel>("Panel");
|
||||
_ballReturn = _managerPanel.GetNode<BallReturn>("BallReturn");
|
||||
_rack = _managerPanel.GetNode<Rack>("Rack");
|
||||
// _managerPanel = GetNode<ManagerPanel>("Panel");
|
||||
_desk = GetNode<Desk>("Desk");
|
||||
_desk.Setup(15, 20, 50);
|
||||
_cell = _desk.GetCellFromAddress(1, 1);
|
||||
|
||||
// _movements.Insert(0, _deskPosition);
|
||||
_image = GetNode<Sprite2D>("Image");
|
||||
_image.GlobalPosition = _cell.GlobalPosition;
|
||||
|
||||
AddBall("res://art/cue_ball.png", new Vector2I(0, 0), true);
|
||||
|
||||
for (int i = 1; i <= 15; i++)
|
||||
// _managerPanel.SetManager(this);
|
||||
for (int i = 0; i < Globals.Instance._random.Next(3, 6); i++)
|
||||
{
|
||||
AddBall("res://art/ball_" + i + ".png", _initialRackPositions[i - 1], false);
|
||||
AddWorker(null);
|
||||
}
|
||||
|
||||
_managerPanel.SetManager(this);
|
||||
}
|
||||
|
||||
public override void _Process(double DELTA_)
|
||||
{
|
||||
if (_ballsMoving == 0)
|
||||
{
|
||||
if (_cueBall._placed)
|
||||
{
|
||||
if (_selectedNode is Ball)
|
||||
{
|
||||
if (Input.IsActionJustReleased("right_click"))
|
||||
{
|
||||
((Ball)_selectedNode)._selected = false;
|
||||
_selectedNode = null;
|
||||
_cue.Doff();
|
||||
}
|
||||
if (Input.IsActionJustReleased("left_click") && _cue._power == 0)
|
||||
{
|
||||
((Ball)_selectedNode)._selected = false;
|
||||
_cue.Doff();
|
||||
|
||||
if (_hoveredNode != null)
|
||||
{
|
||||
_selectedNode = (Ball)_hoveredNode;
|
||||
((Ball)_selectedNode)._selected = true;
|
||||
if (_selectedNode == _cueBall)
|
||||
{
|
||||
_cue.Don(_cueBall.Position);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_selectedNode = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_hoveredNode is Ball)
|
||||
{
|
||||
if ((Ball)_selectedNode != _hoveredNode && _cue._power == 0)
|
||||
{
|
||||
if (Input.IsActionJustReleased("left_click"))
|
||||
{
|
||||
_selectedNode = (Ball)_hoveredNode;
|
||||
((Ball)_selectedNode)._selected = true;
|
||||
if (_selectedNode == _cueBall)
|
||||
{
|
||||
_cue.Don(((Ball)_selectedNode).Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
_cue.Doff();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_selectedNode is BallSprite)
|
||||
{
|
||||
Vector2 mousePosition = GetViewport().GetMousePosition();
|
||||
((BallSprite)_selectedNode).Position = mousePosition;
|
||||
if (Input.IsActionJustReleased("left_click"))
|
||||
{
|
||||
if (!_table._kitchenHovered)
|
||||
{
|
||||
PlaceBall(((BallSprite)_selectedNode), mousePosition);
|
||||
_hoveredNode = null;
|
||||
_selectedNode = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_hoveredNode is BallSprite)
|
||||
{
|
||||
if (Input.IsActionJustReleased("left_click"))
|
||||
{
|
||||
_selectedNode = (BallSprite)_hoveredNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_selectedNode == _cueBallSprite)
|
||||
{
|
||||
Vector2 mousePosition = GetViewport().GetMousePosition();
|
||||
_cueBallSprite.Position = mousePosition;
|
||||
if (Input.IsActionJustReleased("left_click"))
|
||||
{
|
||||
if (_table._kitchenHovered)
|
||||
{
|
||||
PlaceBall(_cueBallSprite, mousePosition);
|
||||
_hoveredNode = null;
|
||||
_selectedNode = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_hoveredNode == _cueBallSprite)
|
||||
{
|
||||
if (Input.IsActionJustReleased("left_click"))
|
||||
{
|
||||
_selectedNode = _cueBallSprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ChainMovement();
|
||||
}
|
||||
|
||||
public virtual void AddBall(string IMAGEPATH, Vector2I RACKPOSITION, bool ISCUE)
|
||||
public void AddWorker(Worker NEWWORKER)
|
||||
{
|
||||
Ball newBall;
|
||||
BallSprite newBallSprite;
|
||||
Guid ballGuid = Guid.NewGuid();
|
||||
string ballId = ballGuid.ToString();
|
||||
Worker newWorker = NEWWORKER ?? Globals.Instance._workerScene.Instantiate<Worker>();
|
||||
newWorker._cell = _desk.GetCellFromAddress(1, 1);
|
||||
newWorker.Position = newWorker._cell.GlobalPosition;
|
||||
newWorker._manager = this;
|
||||
_workers.Add(newWorker);
|
||||
_workerNode.AddChild(newWorker);
|
||||
|
||||
// newWorker.SetHovered += SetHoveredWorker;
|
||||
}
|
||||
|
||||
newBall = _ballScene.Instantiate<Ball>();
|
||||
newBall.SetSprite(IMAGEPATH);
|
||||
newBall._rackPosition = RACKPOSITION;
|
||||
newBall._isCue = ISCUE;
|
||||
newBall._owner = this;
|
||||
newBall._id = ballId;
|
||||
newBall.OnHover += SetHovered;
|
||||
newBall.OnMovement += MovingChange;
|
||||
if (newBall._isCue)
|
||||
public void ChainMovement()
|
||||
{
|
||||
Vector2 direction = Vector2.Zero;
|
||||
if (Input.IsActionJustPressed("move_up"))
|
||||
{
|
||||
_cueBall = newBall;
|
||||
direction = Vector2.Up;
|
||||
}
|
||||
else
|
||||
else if (Input.IsActionJustPressed("move_down"))
|
||||
{
|
||||
_balls.Add(newBall);
|
||||
direction = Vector2.Down;
|
||||
}
|
||||
else if (Input.IsActionJustPressed("move_left"))
|
||||
{
|
||||
direction = Vector2.Left;
|
||||
}
|
||||
else if (Input.IsActionJustPressed("move_right"))
|
||||
{
|
||||
direction = Vector2.Right;
|
||||
}
|
||||
|
||||
newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
|
||||
newBallSprite.SetSprite(newBall._imagePath);
|
||||
newBallSprite._rackPosition = newBall._rackPosition;
|
||||
newBallSprite._owner = this;
|
||||
newBallSprite._id = newBall._id;
|
||||
newBallSprite.OnHover += SetHovered;
|
||||
if (newBall._isCue)
|
||||
if (direction != Vector2.Zero)
|
||||
{
|
||||
_cueBallSprite = newBallSprite;
|
||||
GD.Print(_cell._row + (int)direction.Y, _cell._column + (int)direction.X);
|
||||
Cell newCell = _desk.GetCellFromAddress(_cell._row + (int)direction.Y, _cell._column + (int)direction.X);
|
||||
if (newCell != null)
|
||||
{
|
||||
GD.Print(_cell._row, _cell._column);
|
||||
if (_moves.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < _workers.Count && i < _moves.Count; i++)
|
||||
{
|
||||
_workers[i]._cell = _moves[i];
|
||||
_workers[i].GlobalPosition = _workers[i]._cell.GlobalPosition;
|
||||
}
|
||||
}
|
||||
_cell = newCell;
|
||||
_moves.Insert(0, newCell);
|
||||
_image.GlobalPosition = _cell.GlobalPosition;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_ballSprites.Add(newBallSprite);
|
||||
_rack.SetSprite((int)newBallSprite._rackPosition.Y, (int)newBallSprite._rackPosition.X, newBallSprite._imagePath, newBall._id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void ChangeHealth(int CHANGE)
|
||||
@@ -236,180 +117,9 @@ public partial class Manager : Node
|
||||
GetNode<ManagerPanel>("Panel").SetValue(_health);
|
||||
}
|
||||
|
||||
public BallSprite GetSpriteFromBall(Ball BALL)
|
||||
{
|
||||
BallSprite ballSprite = _cueBallSprite._id == BALL._id ? _cueBallSprite : _ballSprites.Single(b => b._id == BALL._id);
|
||||
return ballSprite;
|
||||
}
|
||||
|
||||
public Ball GetBallFromSprite(BallSprite BALLSPRITE)
|
||||
{
|
||||
Ball ball = _cueBall._id == BALLSPRITE._id ? _cueBall : _balls.Single(b => b._id == BALLSPRITE._id);
|
||||
return ball;
|
||||
}
|
||||
|
||||
public void MovingChange(Ball BALL, bool MOVING)
|
||||
{
|
||||
if (MOVING)
|
||||
{
|
||||
_ballsMoving++;
|
||||
}
|
||||
else
|
||||
{
|
||||
_ballsMoving--;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void PlaceBall(BallSprite BALLSSPRITE, Vector2 POSITION)
|
||||
{
|
||||
Ball ball = GetBallFromSprite(BALLSSPRITE);
|
||||
ball._available = true;
|
||||
ball.Position = POSITION;
|
||||
ball._active = true;
|
||||
ball._placed = true;
|
||||
ball._potted = false;
|
||||
ball._active = true;
|
||||
ball.Rotation = 0;
|
||||
|
||||
if (!GetChildren().Contains(ball))
|
||||
{
|
||||
AddChild(ball);
|
||||
}
|
||||
|
||||
BALLSSPRITE._active = false;
|
||||
if (GetChildren().Contains(BALLSSPRITE))
|
||||
{
|
||||
RemoveChild(BALLSSPRITE);
|
||||
}
|
||||
|
||||
_ballReturn._returnCount = _balls.Where(b => b._potted).ToList().Count;
|
||||
|
||||
// _ready = _ballReturn._returnCount > 0;
|
||||
}
|
||||
|
||||
public virtual void PotBall(Ball BALL, Pocket POCKET)
|
||||
{
|
||||
BALL.Sleeping = true;
|
||||
BALL._available = false;
|
||||
BALL._moving = false;
|
||||
BALL._active = false;
|
||||
BALL._placed = false;
|
||||
BALL._potted = true;
|
||||
BALL._active = false;
|
||||
MovingChange(BALL, false);
|
||||
|
||||
if (GetChildren().Contains(BALL))
|
||||
{
|
||||
RemoveChild(BALL);
|
||||
}
|
||||
|
||||
BallSprite ballSprite = GetSpriteFromBall(BALL);
|
||||
int pottedCount = _ballReturn._returnCount;
|
||||
Vector2 position;
|
||||
if (BALL._isCue)
|
||||
{
|
||||
position = _kitchen.GlobalPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (pottedCount + 1));
|
||||
}
|
||||
ballSprite.Position = position;
|
||||
ballSprite._active = true;
|
||||
if (!GetChildren().Contains(ballSprite))
|
||||
{
|
||||
CallDeferred(MethodName.AddChild, ballSprite);
|
||||
}
|
||||
|
||||
_ballReturn._returnCount = _balls.Where(b => b._potted).ToList().Count;
|
||||
|
||||
// _ready = _ballReturn._returnCount > 0;
|
||||
|
||||
}
|
||||
|
||||
public void SetHovered(Node NODE, bool HOVERED)
|
||||
{
|
||||
if (HOVERED)
|
||||
{
|
||||
if (_hoveredNode == null)
|
||||
{
|
||||
if (NODE is Ball)
|
||||
{
|
||||
_hoveredNode = (Ball)NODE;
|
||||
}
|
||||
else if (NODE is BallSprite)
|
||||
{
|
||||
_hoveredNode = (BallSprite)NODE;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_hoveredNode = null;
|
||||
}
|
||||
}
|
||||
|
||||
// public void SetRack()
|
||||
// {
|
||||
// for (int i = 0; i < _ballSprites.Count; i++)
|
||||
// {
|
||||
// if ((int)_ballSprites[i]._rackPosition.Y > 0 && (int)_ballSprites[i]._rackPosition.X > 0)
|
||||
// {
|
||||
// _rack.SetSprite((int)_ballSprites[i]._rackPosition.Y, (int)_ballSprites[i]._rackPosition.X, _ballSprites[i]._imagePath);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public void SetSprite(string PATH)
|
||||
{
|
||||
_imagePath = PATH;
|
||||
}
|
||||
|
||||
public virtual void Start(Table TABLE)
|
||||
{
|
||||
_table = TABLE;
|
||||
int diameter = 36;
|
||||
|
||||
int rows = _balls.Max(b => b._rackPosition.Y);
|
||||
|
||||
BallSprite rackBallSprite;
|
||||
int r, c;
|
||||
for (int i = 0; i < _ballSprites.Count; i++)
|
||||
{
|
||||
rackBallSprite = _ballSprites[i];
|
||||
c = rackBallSprite._rackPosition.X;
|
||||
r = Math.Abs(rackBallSprite._rackPosition.Y - rows);
|
||||
if (c > 0)
|
||||
{
|
||||
Vector2 position = new Vector2(TABLE.GlobalPosition.X - (r * (diameter / 2)) + ((c - 1) * diameter), TABLE.GlobalPosition.Y - TABLE.Texture.GetSize().Y / 4 - (r * diameter));
|
||||
PlaceBall(rackBallSprite, position);
|
||||
}
|
||||
}
|
||||
|
||||
TABLE.OnBallPotted += PotBall;
|
||||
|
||||
// PLAYER.PotBall();
|
||||
// SetRack();
|
||||
|
||||
_kitchen = _table.GetNode<Area2D>("Kitchen");
|
||||
_cueBallSprite.Position = _kitchen.GlobalPosition;
|
||||
_cueBallSprite._active = true;
|
||||
AddChild(_cueBallSprite);
|
||||
}
|
||||
|
||||
private void OnCueShoot(Vector2 IMPULSE)
|
||||
{
|
||||
if (_selectedNode is Ball)
|
||||
{
|
||||
Ball selectedBall = (Ball)_selectedNode;
|
||||
if (selectedBall != null && selectedBall._placed)
|
||||
{
|
||||
selectedBall.ApplyCentralImpulse(IMPULSE);
|
||||
selectedBall._selected = false;
|
||||
selectedBall.Launch();
|
||||
_selectedNode = null;
|
||||
_cue.Doff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Pocket : Area2D
|
||||
{
|
||||
[Signal]
|
||||
public delegate void OnBallPottedEventHandler(Ball BALL, Pocket THIS);
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
BodyEntered += BallPotted;
|
||||
}
|
||||
|
||||
public void BallPotted(Node NODE)
|
||||
{
|
||||
if (NODE is Ball)
|
||||
{
|
||||
EmitSignal(SignalName.OnBallPotted, (Ball)NODE, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://cyem70f52xfps
|
||||
@@ -1,12 +0,0 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class PowerBar : ProgressBar
|
||||
{
|
||||
|
||||
|
||||
public override void _Process(double DELTA_)
|
||||
{
|
||||
// Value = GetParent().GetNode<Manager>("Manager").GetNode<Cue>("Cue")._power / GetParent().GetNode<Manager>("Manager").GetNode<Cue>("Cue")._maxPower * 100;
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://dbfpn1p62siat
|
||||
@@ -1,12 +0,0 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Rack : Sprite2D
|
||||
{
|
||||
public void SetSprite(int ROW, int COLUMN, string IMAGEPATH, string ID)
|
||||
{
|
||||
BallSprite ballSprite = GetNode<Node2D>("R" + ROW).GetNode<BallSprite>("C" + COLUMN);
|
||||
ballSprite._id = ID;
|
||||
ballSprite.SetSprite(IMAGEPATH);
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://blwghh5lu3w3r
|
||||
8
Gameplay/Stat.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Stat : Node
|
||||
{
|
||||
public int _default, _effective;
|
||||
|
||||
}
|
||||
1
Gameplay/Stat.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dqthihtgdvrx8
|
||||
@@ -1,47 +0,0 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public partial class Table : Sprite2D
|
||||
|
||||
{
|
||||
[Signal]
|
||||
public delegate void OnBallPottedEventHandler(Ball THIS, Pocket POCKET);
|
||||
public bool _kitchenHovered;
|
||||
List<Pocket> _pockets;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_pockets = GetNode<Node2D>("Pockets")
|
||||
.GetChildren()
|
||||
.Select(n => (Pocket)n)
|
||||
.ToList<Pocket>();
|
||||
|
||||
for (int i = 0; i < _pockets.Count; i++)
|
||||
{
|
||||
_pockets[i].OnBallPotted += BallPotted;
|
||||
}
|
||||
GetNode<Area2D>("Kitchen").MouseEntered += KitchenHovered;
|
||||
GetNode<Area2D>("Kitchen").MouseExited += KitchenUnhovered;
|
||||
|
||||
}
|
||||
|
||||
public void BallPotted(Node NODE, Pocket POCKET)
|
||||
{
|
||||
if (NODE is Ball)
|
||||
{
|
||||
EmitSignal(SignalName.OnBallPotted, (Ball)NODE, POCKET);
|
||||
}
|
||||
}
|
||||
|
||||
public void KitchenHovered()
|
||||
{
|
||||
_kitchenHovered = true;
|
||||
}
|
||||
|
||||
public void KitchenUnhovered()
|
||||
{
|
||||
_kitchenHovered = false;
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://82h0dmyohfj1
|
||||
92
Gameplay/Tchotchke.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
// using Godot;
|
||||
// using System;
|
||||
// using System.Collections.Generic;
|
||||
// using System.Linq;
|
||||
|
||||
// public partial class Tchotchke : StaticBody2D
|
||||
// {
|
||||
// public bool _hovered = false, _held = false;
|
||||
// public List<Action> _actions = new();
|
||||
// public Node _target;
|
||||
|
||||
// public override void _Ready()
|
||||
// {
|
||||
// MouseEntered += OnMouseEntered;
|
||||
// MouseExited += OnMouseExited;
|
||||
// }
|
||||
|
||||
// public override void _Process(double DELTA_)
|
||||
// {
|
||||
// if (_held)
|
||||
// {
|
||||
// GlobalPosition = GetGlobalMousePosition();
|
||||
// if (Input.IsActionJustReleased("left_click"))
|
||||
// {
|
||||
// Transform2D newTransform = GlobalTransform;
|
||||
// newTransform.Origin = Position;
|
||||
// GlobalTransform = newTransform;
|
||||
// Drop();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (_hovered)
|
||||
// {
|
||||
// if (Input.IsActionJustPressed("left_click"))
|
||||
// {
|
||||
// Hold();
|
||||
// }
|
||||
// if (Input.IsActionJustPressed("scroll_up"))
|
||||
// {
|
||||
// Rotation -= 1.0f * (float)(Math.PI) / 180.0f;
|
||||
// }
|
||||
// if (Input.IsActionJustPressed("scroll_down"))
|
||||
// {
|
||||
// Rotation += 1.0f * (float)(Math.PI) / 180.0f;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// public void Drop()
|
||||
// {
|
||||
// if (_held)
|
||||
// {
|
||||
// _held = false;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public void FireActions(Trigger.On TRIGGER, Node TARGET = null)
|
||||
// {
|
||||
// List<Action> triggeredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
|
||||
// for (int i = 0; i < triggeredActions.Count; i++)
|
||||
// {
|
||||
// triggeredActions[i].Target(TARGET);
|
||||
// triggeredActions[i].Fire();
|
||||
// }
|
||||
// List<Action> expiredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
|
||||
// _actions.Except(expiredActions);
|
||||
// }
|
||||
|
||||
// public void Hold()
|
||||
// {
|
||||
// if (_held)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
// _held = true;
|
||||
// }
|
||||
|
||||
// // PRIVATE METHODS
|
||||
// private void OnMouseEntered()
|
||||
// {
|
||||
// _hovered = true;
|
||||
// }
|
||||
|
||||
// private void OnMouseExited()
|
||||
// {
|
||||
// _hovered = false;
|
||||
// }
|
||||
|
||||
|
||||
// }
|
||||
1
Gameplay/Tchotchke.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://qmgo5eukvn6y
|
||||
10
Gameplay/Tchotchkes/AwfullyHotCoffeePot.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
// using Godot;
|
||||
// using System;
|
||||
|
||||
// public partial class AwfullyHotCoffeePot : Tchotchke
|
||||
// {
|
||||
// public AwfullyHotCoffeePot() : base()
|
||||
// {
|
||||
// // _actions.Add(new Caffeinate(this));
|
||||
// }
|
||||
// }
|
||||
1
Gameplay/Tchotchkes/AwfullyHotCoffeePot.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cs41fy2tdmox8
|
||||
7
Gameplay/Tchotchkes/RedStapler.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
// using Godot;
|
||||
// using System;
|
||||
|
||||
// public partial class RedStapler : Tchotchke
|
||||
// {
|
||||
|
||||
// }
|
||||
1
Gameplay/Tchotchkes/RedStapler.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://suk6jbpwmu1r
|
||||
32
Gameplay/Tchotchkes/awfully_hot_coffee_pot.tscn
Normal file
@@ -0,0 +1,32 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cbmpor83jpggo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cs41fy2tdmox8" path="res://Gameplay/Tchotchkes/AwfullyHotCoffeePot.cs" id="2_mvvpy"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1tv50tj5cprl" path="res://art/coffee.png" id="3_r4u41"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_smj0g"]
|
||||
radius = 32.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_yxdnl"]
|
||||
radius = 32.0
|
||||
|
||||
[node name="AwfullyHotCoffeePot" type="StaticBody2D"]
|
||||
input_pickable = true
|
||||
script = ExtResource("2_mvvpy")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.1, 0.1)
|
||||
texture = ExtResource("3_r4u41")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_smj0g")
|
||||
|
||||
[node name="Gravity" type="Area2D" parent="."]
|
||||
gravity_space_override = 1
|
||||
gravity_point = true
|
||||
gravity_point_unit_distance = 32.0
|
||||
gravity_point_center = Vector2(0, 0)
|
||||
gravity_direction = Vector2(0, 0)
|
||||
gravity = 5.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Gravity"]
|
||||
shape = SubResource("CircleShape2D_yxdnl")
|
||||
31
Gameplay/Tchotchkes/red_stapler.tscn
Normal file
@@ -0,0 +1,31 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bjml4u7mieb3a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://suk6jbpwmu1r" path="res://Gameplay/Tchotchkes/RedStapler.cs" id="2_1dddf"]
|
||||
[ext_resource type="Texture2D" uid="uid://d332fv8lhg8na" path="res://art/redstapler.png" id="2_rllbf"]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_1dddf"]
|
||||
radius = 29.0
|
||||
height = 94.0
|
||||
|
||||
[node name="RedStapler" type="StaticBody2D"]
|
||||
input_pickable = true
|
||||
script = ExtResource("2_1dddf")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
rotation = -1.0472
|
||||
scale = Vector2(0.1, 0.1)
|
||||
texture = ExtResource("2_rllbf")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CapsuleShape2D_1dddf")
|
||||
|
||||
[node name="Gravity" type="Area2D" parent="."]
|
||||
gravity_space_override = 1
|
||||
gravity_point = true
|
||||
gravity_point_unit_distance = 32.0
|
||||
gravity_point_center = Vector2(0, 0)
|
||||
gravity_direction = Vector2(0, 0)
|
||||
gravity = 5.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Gravity"]
|
||||
shape = SubResource("CapsuleShape2D_1dddf")
|
||||
27
Gameplay/Trait.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public partial class Trait : Node
|
||||
{
|
||||
public Worker _target, _owner;
|
||||
public List<Trigger.On> _triggers = new();
|
||||
public List<Trigger.On> _expirations = new();
|
||||
|
||||
public Trait(Worker OWNER)
|
||||
{
|
||||
_owner = OWNER;
|
||||
}
|
||||
|
||||
public virtual void Fire()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void Target(Worker TARGET)
|
||||
{
|
||||
_target = TARGET;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
1
Gameplay/Trait.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dtccp5uxgkjwm
|
||||
26
Gameplay/Traits/BasicAttack.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public partial class BasicAttack : Trait
|
||||
{
|
||||
public BasicAttack(Worker OWNER) : base(OWNER)
|
||||
{
|
||||
_triggers.Add(Trigger.On.Collision);
|
||||
}
|
||||
|
||||
public override void Fire()
|
||||
{
|
||||
if (_target != null)
|
||||
{
|
||||
|
||||
if (_target._manager != _owner._manager)
|
||||
{
|
||||
int damage = -_owner._aptitude._default / 2;
|
||||
// target.ChangeHealth(damage, owner);
|
||||
}
|
||||
}
|
||||
_target = null;
|
||||
}
|
||||
|
||||
}
|
||||
1
Gameplay/Traits/BasicAttack.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://2ilonmgvkayp
|
||||
15
Gameplay/Traits/Caffeinate.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Caffeinate : Trait
|
||||
{
|
||||
public Caffeinate(Worker OWNER) : base(OWNER)
|
||||
{
|
||||
_triggers.Add(Trigger.On.Collision);
|
||||
}
|
||||
|
||||
public override void Fire()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
1
Gameplay/Traits/Caffeinate.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cbk76ik5o17nx
|
||||
6
Gameplay/Traits/basic_attack.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bih70e65g1108"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://2ilonmgvkayp" path="res://Gameplay/Traits/BasicAttack.cs" id="1_egsn3"]
|
||||
|
||||
[node name="BasicAttack" type="Node"]
|
||||
script = ExtResource("1_egsn3")
|
||||
6
Gameplay/Traits/caffeinate.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bo2rj0albmkkw"]
|
||||
|
||||
[ext_resource type="Script" path="res://Gameplay/Effects/Caffeinate.cs" id="1_l8me6"]
|
||||
|
||||
[node name="Caffeinate" type="Node"]
|
||||
script = ExtResource("1_l8me6")
|
||||
22
Gameplay/Trigger.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Trigger : Node
|
||||
{
|
||||
public Timer _timer;
|
||||
public int _distance;
|
||||
public enum On
|
||||
{
|
||||
Movement,
|
||||
Collision,
|
||||
WallCollision,
|
||||
Death,
|
||||
Launch,
|
||||
Stop,
|
||||
BattleStart,
|
||||
BattleEnd,
|
||||
Critical,
|
||||
Defend,
|
||||
Time
|
||||
}
|
||||
}
|
||||
1
Gameplay/Trigger.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://g0mmh73fptyg
|
||||
@@ -1,44 +1,186 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
|
||||
public partial class Worker : Node2D
|
||||
public partial class Worker : Area2D
|
||||
{
|
||||
[Signal]
|
||||
public delegate void DamageOverflowEventHandler(int OVERFLOW);
|
||||
public bool _dead = false, _hovered = false;
|
||||
public int _health = 5, _healthMax;
|
||||
// [Signal]
|
||||
// public delegate void SwapPositionsEventHandler(Worker THIS);
|
||||
|
||||
public bool _dead = false, _hovered = false, _held = false, _selected = false;
|
||||
public int _size, _health, _healthMax;
|
||||
public float _distanceTraveled, _stamina, _staminaMax;
|
||||
public Stat _aptitude = new(), _agility = new(), _ardor = new(), _accumen = new(), _awareness = new(), _appeal = new();
|
||||
public float _rotationalForce = 0;
|
||||
public Sprite2D _image;
|
||||
public ProgressBar _healthBar;
|
||||
public Manager _manager;
|
||||
public Cell _cell;
|
||||
public List<Trait> _traits = new();
|
||||
public override void _Ready()
|
||||
{
|
||||
_healthMax = _health;
|
||||
_size = (int)(((CircleShape2D)GetNode<CollisionShape2D>("Bounds").Shape).Radius);
|
||||
|
||||
_aptitude._default = 5;
|
||||
_agility._default = 5;
|
||||
_ardor._default = 5;
|
||||
_accumen._default = 5;
|
||||
_awareness._default = 5;
|
||||
_appeal._default = 5;
|
||||
|
||||
_aptitude._effective = _aptitude._default;
|
||||
_agility._effective = _agility._default;
|
||||
_ardor._effective = _ardor._default;
|
||||
_accumen._effective = _accumen._default;
|
||||
_awareness._effective = _awareness._default;
|
||||
_appeal._effective = _appeal._default;
|
||||
|
||||
_image = GetNode<Sprite2D>("Sprite2D");
|
||||
|
||||
_traits.Add(new BasicAttack(this));
|
||||
|
||||
// _healthBar = GetNode<ProgressBar>("HealthBar");
|
||||
// _healthBar.MaxValue = _healthMax;
|
||||
// _healthBar.Value = _health;
|
||||
}
|
||||
|
||||
public virtual void ChangeDefense(int CHANGE)
|
||||
public override void _Process(double DELTA_)
|
||||
{
|
||||
_health += CHANGE;
|
||||
_health = Math.Min(_health, _healthMax);
|
||||
if (_health < 0)
|
||||
if (_hovered)
|
||||
{
|
||||
EmitSignal(SignalName.DamageOverflow, _health);
|
||||
_health = 0;
|
||||
if (Input.IsActionJustPressed("left_click"))
|
||||
{
|
||||
Hold();
|
||||
}
|
||||
}
|
||||
if (_held)
|
||||
{
|
||||
GlobalPosition = GetGlobalMousePosition();
|
||||
if (Input.IsActionJustReleased("left_click"))
|
||||
{
|
||||
Drop();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// public void ChangeHealth(int CHANGE, Node CHANGEMAKER)
|
||||
// {
|
||||
// if (_health <= 0 && CHANGE < 0)
|
||||
// {
|
||||
// // knock the piece off the board and out for the round!
|
||||
// // process on knockout
|
||||
// }
|
||||
// _health += CHANGE;
|
||||
// _healthBar.Value = _health;
|
||||
// if (_health <= 0)
|
||||
// {
|
||||
// Sleeping = true;
|
||||
// _dead = true;
|
||||
// _health = 0;
|
||||
// FireActions(Trigger.On.Death, _manager);
|
||||
// }
|
||||
// }
|
||||
|
||||
public void Drop()
|
||||
{
|
||||
if (_held)
|
||||
{
|
||||
_held = false;
|
||||
GlobalPosition = _cell.GlobalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSprite(string PATH)
|
||||
public void FireActions(Trigger.On TRIGGER, Worker TARGET = null)
|
||||
{
|
||||
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
|
||||
for (int i = 0; i < _traits.Count; i++)
|
||||
{
|
||||
if (_traits[i]._triggers.Contains(TRIGGER))
|
||||
{
|
||||
_traits[i].Target(TARGET);
|
||||
_traits[i].Fire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Processes
|
||||
// public virtual void ProcessOnCollision(Ball TARGET)
|
||||
// public bool HasCondition(string CONDITION)
|
||||
// {
|
||||
// Worker TARGETWORKER = TARGET.GetParent<Worker>();
|
||||
// if (_launched)
|
||||
// List<string> conditionNames = _conditions.GetChildren().Select(c => c.GetType().ToString()).ToList();
|
||||
// return conditionNames.Contains(CONDITION);
|
||||
// }
|
||||
|
||||
public void Hold()
|
||||
{
|
||||
if (_held)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_held = true;
|
||||
}
|
||||
|
||||
public void ResetStats()
|
||||
{
|
||||
_aptitude._effective = _aptitude._default;
|
||||
_agility._effective = _agility._default;
|
||||
_ardor._effective = _ardor._default;
|
||||
_accumen._effective = _accumen._default;
|
||||
_awareness._effective = _awareness._default;
|
||||
_appeal._effective = _appeal._default;
|
||||
}
|
||||
|
||||
public void SwapWith(Worker OTHERWORKER)
|
||||
{
|
||||
Cell thisCell = _cell, otherCell = OTHERWORKER._cell;
|
||||
|
||||
OTHERWORKER.GlobalPosition = thisCell.GlobalPosition;
|
||||
_cell = otherCell;
|
||||
OTHERWORKER._cell = thisCell;
|
||||
|
||||
int indexA = _manager._workers.IndexOf(this), indexB = _manager._workers.IndexOf(OTHERWORKER);
|
||||
Worker placeholder = this;
|
||||
_manager._workers[indexA] = OTHERWORKER;
|
||||
_manager._workers[indexB] = placeholder;
|
||||
}
|
||||
|
||||
// PRIVATE METHODS
|
||||
|
||||
private void OnAreaEntered(Area2D AREA)
|
||||
{
|
||||
if (AREA is Worker)
|
||||
{
|
||||
if (_held)
|
||||
{
|
||||
SwapWith((Worker)AREA);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnMouseEntered()
|
||||
{
|
||||
_hovered = true;
|
||||
}
|
||||
|
||||
private void OnMouseExited()
|
||||
{
|
||||
_hovered = false;
|
||||
}
|
||||
|
||||
// private void OnBodyEntered(Node NODE)
|
||||
// {
|
||||
// if (NODE is Worker)
|
||||
// {
|
||||
// TARGETWORKER.ChangeDefense(-3);
|
||||
// FireActions(Trigger.On.Collision, NODE);
|
||||
|
||||
// _rotationalForce *= 0.8f;
|
||||
// Vector2 rotatedForce = LinearVelocity.Rotated(((Worker)NODE)._rotationalForce);
|
||||
|
||||
// ApplyCentralForce(rotatedForce);
|
||||
// }
|
||||
// else if (NODE is Tchotchke)
|
||||
// {
|
||||
// Tchotchke tchotchke = (Tchotchke)NODE;
|
||||
// tchotchke.FireActions(Trigger.On.Collision, this);
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
uid://b4mr2vn8mw6r4
|
||||
uid://bk6qk4rjmsvtn
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://c8n4lue2bn25n"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dgdxx8tceiljg" path="res://Gameplay/Ball.cs" id="1_7ritg"]
|
||||
[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_6v01e"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_yj7wd"]
|
||||
bounce = 5.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yj7wd"]
|
||||
shader = ExtResource("2_6v01e")
|
||||
shader_parameter/scroll_x = 0.0
|
||||
shader_parameter/scroll_y = 0.0
|
||||
shader_parameter/rotation = 0.0
|
||||
shader_parameter/globe_magnitude = 0.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
|
||||
radius = 18.0
|
||||
|
||||
[node name="Ball" type="RigidBody2D" groups=["balls"]]
|
||||
z_index = 1
|
||||
input_pickable = true
|
||||
physics_material_override = SubResource("PhysicsMaterial_yj7wd")
|
||||
continuous_cd = 2
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 1
|
||||
script = ExtResource("1_7ritg")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
material = SubResource("ShaderMaterial_yj7wd")
|
||||
|
||||
[node name="Bounds" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -7.10543e-15)
|
||||
shape = SubResource("CircleShape2D_803qd")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
|
||||
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
|
||||
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
|
||||
@@ -1,13 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bfxav1txgaxo5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bbcrvn06t2aem" path="res://Gameplay/BallReturn.cs" id="1_omsmb"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3x8cv"]
|
||||
bg_color = Color(0.501407, 0.501406, 0.501406, 1)
|
||||
|
||||
[node name="BallReturn" type="Panel"]
|
||||
offset_right = 75.0
|
||||
offset_bottom = 800.0
|
||||
mouse_filter = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_3x8cv")
|
||||
script = ExtResource("1_omsmb")
|
||||
@@ -1,18 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://tmer0me1qpaa"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c2rt5f831l1l1" path="res://Gameplay/BallSprite.cs" id="1_bwons"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_vjx3o"]
|
||||
radius = 18.0
|
||||
|
||||
[node name="BallSprite" type="Area2D"]
|
||||
z_index = 2
|
||||
script = ExtResource("1_bwons")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_vjx3o")
|
||||
|
||||
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
|
||||
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
|
||||
@@ -1,10 +1,6 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://5ymxo45j4ryt"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://5ymxo45j4ryt"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://0c1u4l8lu07h" path="res://Gameplay/Battle.cs" id="1_i431l"]
|
||||
[ext_resource type="PackedScene" uid="uid://dsprg4uahkylm" path="res://Gameplay/table.tscn" id="2_fkh6t"]
|
||||
|
||||
[node name="Battle" type="Node" groups=["battles"]]
|
||||
script = ExtResource("1_i431l")
|
||||
|
||||
[node name="Table" parent="." instance=ExtResource("2_fkh6t")]
|
||||
position = Vector2(960, 540)
|
||||
|
||||
6
Gameplay/cell.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b7yrd35gvisom"]
|
||||
|
||||
[ext_resource type="Script" path="res://Gameplay/Cell.cs" id="1_kyub7"]
|
||||
|
||||
[node name="Cell" type="Sprite2D"]
|
||||
script = ExtResource("1_kyub7")
|
||||
@@ -1,9 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cyvwahpr2gqi6"]
|
||||
|
||||
[ext_resource type="Script" path="res://Gameplay/ComputerManager.cs" id="1_rwbwa"]
|
||||
[ext_resource type="PackedScene" uid="uid://dm4xk16ce0j" path="res://Gameplay/cue.tscn" id="4_ugtcs"]
|
||||
|
||||
[node name="ComputerManager" type="Node"]
|
||||
script = ExtResource("1_rwbwa")
|
||||
|
||||
[node name="Cue" parent="." instance=ExtResource("4_ugtcs")]
|
||||
6
Gameplay/condition.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dsrjrwd1eyeu3"]
|
||||
|
||||
[ext_resource type="Script" path="res://Gameplay/Condition.cs" id="1_s3ntn"]
|
||||
|
||||
[node name="Condition" type="Node"]
|
||||
script = ExtResource("1_s3ntn")
|
||||
@@ -1,10 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dm4xk16ce0j"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://qs3fa665l8x2" path="res://art/cue.png" id="1_ujx86"]
|
||||
[ext_resource type="Script" uid="uid://ian15gmia0uv" path="res://Gameplay/Cue.cs" id="2_dtogv"]
|
||||
|
||||
[node name="Cue" type="Sprite2D"]
|
||||
z_index = 99
|
||||
texture_filter = 1
|
||||
texture = ExtResource("1_ujx86")
|
||||
script = ExtResource("2_dtogv")
|
||||
21
Gameplay/desk.tscn
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://demwh8ek37mnx"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://pxi753iie75t" path="res://Gameplay/Desk.cs" id="2_15p4t"]
|
||||
[ext_resource type="Texture2D" uid="uid://dy4lmwn1dit26" path="res://art/shade.png" id="2_21bwm"]
|
||||
[ext_resource type="PackedScene" uid="uid://b7yrd35gvisom" path="res://Gameplay/cell.tscn" id="2_ucfrb"]
|
||||
|
||||
[node name="Desk" type="Node2D"]
|
||||
script = ExtResource("2_15p4t")
|
||||
|
||||
[node name="Light" parent="." instance=ExtResource("2_ucfrb")]
|
||||
visible = false
|
||||
scale = Vector2(0.195, 0.195)
|
||||
texture = ExtResource("2_21bwm")
|
||||
|
||||
[node name="Dark" parent="." instance=ExtResource("2_ucfrb")]
|
||||
visible = false
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
scale = Vector2(0.195, 0.195)
|
||||
texture = ExtResource("2_21bwm")
|
||||
|
||||
[node name="Cells" type="Node2D" parent="."]
|
||||
@@ -1,30 +1,15 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://cdaxqopr35lll"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cdaxqopr35lll"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b66ysicyh0m1s" path="res://Gameplay/Manager.cs" id="1_ivgep"]
|
||||
[ext_resource type="Script" uid="uid://dbfpn1p62siat" path="res://Gameplay/PowerBar.cs" id="2_2skxn"]
|
||||
[ext_resource type="PackedScene" uid="uid://demwh8ek37mnx" path="res://Gameplay/desk.tscn" id="3_muxv4"]
|
||||
[ext_resource type="PackedScene" uid="uid://8kv00jc35dma" path="res://Gameplay/manager_panel.tscn" id="3_xooeg"]
|
||||
[ext_resource type="PackedScene" uid="uid://dm4xk16ce0j" path="res://Gameplay/cue.tscn" id="4_bcsor"]
|
||||
[ext_resource type="Texture2D" uid="uid://n0e2tlnwq3e2" path="res://art/manager.png" id="4_2skxn"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8y33v"]
|
||||
bg_color = Color(1, 1, 1, 0.458824)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vnsqa"]
|
||||
bg_color = Color(0.92549, 0.0901961, 0.0627451, 1)
|
||||
|
||||
[node name="Manager" type="Node"]
|
||||
[node name="Manager" type="Node2D"]
|
||||
script = ExtResource("1_ivgep")
|
||||
|
||||
[node name="PowerBar" type="ProgressBar" parent="."]
|
||||
visible = false
|
||||
z_index = 1
|
||||
offset_right = 100.0
|
||||
offset_bottom = 30.0
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_8y33v")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_vnsqa")
|
||||
show_percentage = false
|
||||
script = ExtResource("2_2skxn")
|
||||
|
||||
[node name="Panel" parent="." instance=ExtResource("3_xooeg")]
|
||||
visible = false
|
||||
offset_left = 101.0
|
||||
offset_top = 150.0
|
||||
offset_right = 551.0
|
||||
@@ -32,4 +17,10 @@ offset_bottom = 280.0
|
||||
grow_horizontal = 1
|
||||
grow_vertical = 1
|
||||
|
||||
[node name="Cue" parent="." instance=ExtResource("4_bcsor")]
|
||||
[node name="Workers" type="Node" parent="."]
|
||||
|
||||
[node name="Desk" parent="." instance=ExtResource("3_muxv4")]
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.5, 0.5)
|
||||
texture = ExtResource("4_2skxn")
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://8kv00jc35dma"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://8kv00jc35dma"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c4ekvurl6q7jn" path="res://Gameplay/ManagerPanel.cs" id="1_8n1hc"]
|
||||
[ext_resource type="PackedScene" uid="uid://cudhpkje2ax2g" path="res://Gameplay/rack.tscn" id="2_20uuj"]
|
||||
[ext_resource type="PackedScene" uid="uid://bfxav1txgaxo5" path="res://Gameplay/ball_return.tscn" id="3_sx67n"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_e1ofl"]
|
||||
bg_color = Color(1, 1, 1, 1)
|
||||
@@ -130,99 +128,47 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_j2own")
|
||||
|
||||
[node name="T1" type="Panel" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 79.0
|
||||
offset_top = 28.0
|
||||
offset_right = 129.0
|
||||
offset_bottom = 78.0
|
||||
offset_left = 63.0
|
||||
offset_top = 26.0
|
||||
offset_right = 213.0
|
||||
offset_bottom = 176.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="Team/T1"]
|
||||
position = Vector2(25, 25)
|
||||
position = Vector2(75, 75)
|
||||
|
||||
[node name="T2" type="Panel" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 154.0
|
||||
offset_left = 237.0
|
||||
offset_top = 28.0
|
||||
offset_right = 204.0
|
||||
offset_bottom = 78.0
|
||||
offset_right = 387.0
|
||||
offset_bottom = 178.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="Team/T2"]
|
||||
position = Vector2(25, 25)
|
||||
position = Vector2(75, 75)
|
||||
|
||||
[node name="T3" type="Panel" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 229.0
|
||||
offset_top = 28.0
|
||||
offset_right = 279.0
|
||||
offset_bottom = 78.0
|
||||
offset_left = 60.0
|
||||
offset_top = 194.0
|
||||
offset_right = 210.0
|
||||
offset_bottom = 344.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="Team/T3"]
|
||||
position = Vector2(25, 25)
|
||||
position = Vector2(75, 75)
|
||||
|
||||
[node name="T4" type="Panel" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 304.0
|
||||
offset_top = 28.0
|
||||
offset_right = 354.0
|
||||
offset_bottom = 78.0
|
||||
offset_left = 237.0
|
||||
offset_top = 196.0
|
||||
offset_right = 387.0
|
||||
offset_bottom = 346.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="Team/T4"]
|
||||
position = Vector2(25, 25)
|
||||
|
||||
[node name="T5" type="Panel" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 79.0
|
||||
offset_top = 103.0
|
||||
offset_right = 129.0
|
||||
offset_bottom = 153.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="Team/T5"]
|
||||
position = Vector2(25, 25)
|
||||
|
||||
[node name="T6" type="Panel" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 154.0
|
||||
offset_top = 103.0
|
||||
offset_right = 204.0
|
||||
offset_bottom = 153.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="Team/T6"]
|
||||
position = Vector2(25, 25)
|
||||
|
||||
[node name="T7" type="Panel" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 229.0
|
||||
offset_top = 103.0
|
||||
offset_right = 279.0
|
||||
offset_bottom = 153.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="Team/T7"]
|
||||
position = Vector2(25, 25)
|
||||
|
||||
[node name="T8" type="Panel" parent="Team"]
|
||||
layout_mode = 0
|
||||
offset_left = 304.0
|
||||
offset_top = 103.0
|
||||
offset_right = 354.0
|
||||
offset_bottom = 153.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="Team/T8"]
|
||||
position = Vector2(25, 25)
|
||||
|
||||
[node name="Rack" parent="." instance=ExtResource("2_20uuj")]
|
||||
position = Vector2(107, 346)
|
||||
|
||||
[node name="BallReturn" parent="." instance=ExtResource("3_sx67n")]
|
||||
layout_mode = 0
|
||||
offset_left = 475.0
|
||||
offset_right = 550.0
|
||||
position = Vector2(75, 75)
|
||||
|
||||
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
|
||||
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
|
||||
|
||||
@@ -1,208 +0,0 @@
|
||||
//using Godot;
|
||||
//using System;
|
||||
//
|
||||
//public partial class Ball : RigidBody2D
|
||||
//{
|
||||
//[Signal]
|
||||
//public delegate void HoverEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void SelectEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void AimEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void LaunchEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void MoveEventHandler(bool tf = true);
|
||||
//[Signal]
|
||||
//public delegate void BumpMarbleEventHandler(Ball ball);
|
||||
//[Signal]
|
||||
//public delegate void DefenseDownEventHandler(int damage);
|
||||
//
|
||||
//public bool _holding, _placed, _hovered, _selected, _aimed, _launched, _moving;
|
||||
//public int _defense, _defenseMax, _speed;
|
||||
//public Vector2 _force, _velocity, _screenSize;
|
||||
//
|
||||
//
|
||||
//public override void _Ready()
|
||||
//{
|
||||
//_holding = false;
|
||||
//_placed = true;
|
||||
//_hovered = false;
|
||||
//_selected = false;
|
||||
//_aimed = false;
|
||||
//_launched = false;
|
||||
//_moving = false;
|
||||
//_defense = 10;
|
||||
//_defenseMax = _defense;
|
||||
//_speed = 400;
|
||||
//_force = new Vector2(0,0);
|
||||
//_velocity = new Vector2(0,0);
|
||||
//_screenSize = GetViewportRect().Size;
|
||||
//
|
||||
////Hide();
|
||||
//}
|
||||
//
|
||||
//public override void _PhysicsProcess(double delta) //THIS IS LIKE THE UPDATE FUNCTION
|
||||
//{
|
||||
//if (_placed)
|
||||
//{
|
||||
//TrySelect();
|
||||
//TryAim();
|
||||
//TryLaunch();
|
||||
//TryMovement(delta);
|
||||
//}
|
||||
//else if (_holding)
|
||||
//{
|
||||
//GetNode<CollisionShape2D>("Bounds").Disabled = true;
|
||||
//Vector2 mousePosition = GetGlobalMousePosition();
|
||||
//if (Input.IsActionJustReleased("left_click"))
|
||||
//{
|
||||
//Start(mousePosition);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void DefenseChange(int change)
|
||||
//{
|
||||
//_defense += change;
|
||||
//if (_defense < 0)
|
||||
//{
|
||||
//EmitSignal(SignalName.DefenseDown); // transfer damage over 0 to player
|
||||
//_defense = 0; // set defense back to 0
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void Start(Vector2 position)
|
||||
//{
|
||||
//
|
||||
//_holding = false;
|
||||
//_placed = true;
|
||||
//Position = position;
|
||||
//Show();
|
||||
//GetNode<CollisionShape2D>("Bounds").Disabled = false;
|
||||
//}
|
||||
//
|
||||
//public void TryAim()
|
||||
//{
|
||||
//if (_selected && Input.IsActionPressed("left_click") && ! _hovered && !_aimed)
|
||||
//{
|
||||
//_aimed = true;
|
||||
//EmitSignal(SignalName.Aim);
|
||||
//}
|
||||
//
|
||||
//if (_aimed)
|
||||
//{
|
||||
//Vector2 mousePosition = GetGlobalMousePosition();
|
||||
//_force = (Position - mousePosition) /6;
|
||||
//
|
||||
//if (!Input.IsActionPressed("left_click"))
|
||||
//{
|
||||
//if (!_hovered)
|
||||
//{
|
||||
//_launched = true;
|
||||
//EmitSignal(SignalName.Select, false);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
//_aimed = false;
|
||||
//EmitSignal(SignalName.Aim, false);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void TryLaunch()
|
||||
//{
|
||||
//if (_aimed && Input.IsActionJustReleased("left_click"))
|
||||
//{
|
||||
//_selected = false;
|
||||
//EmitSignal(SignalName.Select, false);
|
||||
//
|
||||
//_aimed = false;
|
||||
//EmitSignal(SignalName.Aim, false);
|
||||
//
|
||||
//_launched = true;
|
||||
//EmitSignal(SignalName.Launch);
|
||||
//
|
||||
//ApplyCentralForce(_force * _speed);
|
||||
//_force = Vector2.Zero;
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void TryMovement(double delta)
|
||||
//{
|
||||
//if (LinearVelocity.Length() > 0 && !Sleeping)
|
||||
//{
|
||||
//if (!_moving)
|
||||
//{
|
||||
//_moving = true;
|
||||
//EmitSignal(SignalName.Move);
|
||||
//}
|
||||
//}
|
||||
//if (_moving)
|
||||
//{
|
||||
////Vector2 Scroll = -LinearVelocity / 100;
|
||||
////
|
||||
////Sprite2D sprite = (Sprite2D)GetNode("Texture");
|
||||
////ShaderMaterial material = (ShaderMaterial)sprite.Material;
|
||||
////
|
||||
////float CurrentScrollX = (float)material.GetShaderParameter("scroll_x");
|
||||
////material.SetShaderParameter("scroll_x", (CurrentScrollX + Scroll.X * (float)delta) % 1.0f);
|
||||
////
|
||||
////float CurrentScrollY = (float)material.GetShaderParameter("scroll_y");
|
||||
////material.SetShaderParameter("scroll_y", (CurrentScrollY + Scroll.Y * (float)delta) % 1.0f);
|
||||
//
|
||||
//
|
||||
//if (Sleeping)
|
||||
//{
|
||||
//_launched = false;
|
||||
//_moving = false;
|
||||
//EmitSignal(SignalName.Move, false);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//public void TrySelect()
|
||||
//{
|
||||
//if ( _hovered)
|
||||
//{
|
||||
//if (Input.IsActionJustPressed("left_click") && !_selected)
|
||||
//{
|
||||
//_selected = true;
|
||||
//EmitSignal(SignalName.Select);
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//if (_selected)
|
||||
//{
|
||||
//if (!_hovered)
|
||||
//{
|
||||
//if (Input.IsActionJustPressed("left_click") && _selected)
|
||||
//{
|
||||
//_selected = false;
|
||||
//EmitSignal(SignalName.Select, false);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
//
|
||||
//private void OnMouseEntered()
|
||||
//{
|
||||
//_hovered = true;
|
||||
//EmitSignal(SignalName.Hover);
|
||||
//}
|
||||
//
|
||||
//private void OnMouseExited()
|
||||
//{
|
||||
//_hovered = false;
|
||||
//EmitSignal(SignalName.Hover, false);
|
||||
//}
|
||||
//
|
||||
//private void OnBodyEntered(Node2D body)
|
||||
//{
|
||||
//if (body.GetType() == typeof(Ball))
|
||||
//{
|
||||
//EmitSignal(SignalName.BumpMarble, (Ball)body);
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
@@ -1 +0,0 @@
|
||||
uid://2rh2m60aldei
|
||||
@@ -1,13 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dl1qsemhbxaoh"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cyem70f52xfps" path="res://Gameplay/Pocket.cs" id="1_f316g"]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_kcs3t"]
|
||||
radius = 74.0
|
||||
height = 264.0
|
||||
|
||||
[node name="Pocket" type="Area2D"]
|
||||
script = ExtResource("1_f316g")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CapsuleShape2D_kcs3t")
|
||||
@@ -1,70 +0,0 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cudhpkje2ax2g"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cgnwfc387vche" path="res://art/rack.png" id="1_re2um"]
|
||||
[ext_resource type="Script" uid="uid://blwghh5lu3w3r" path="res://Gameplay/Rack.cs" id="2_tsiik"]
|
||||
[ext_resource type="PackedScene" uid="uid://tmer0me1qpaa" path="res://Gameplay/ball_sprite.tscn" id="3_ydd72"]
|
||||
|
||||
[node name="Rack" type="Sprite2D"]
|
||||
texture = ExtResource("1_re2um")
|
||||
centered = false
|
||||
script = ExtResource("2_tsiik")
|
||||
|
||||
[node name="R1" type="Node2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
|
||||
[node name="C1" parent="R1" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(37, 15)
|
||||
|
||||
[node name="C2" parent="R1" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(73, 15)
|
||||
|
||||
[node name="C3" parent="R1" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(109, 15)
|
||||
|
||||
[node name="C4" parent="R1" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(145, 15)
|
||||
|
||||
[node name="C5" parent="R1" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(181, 15)
|
||||
|
||||
[node name="R2" type="Node2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
|
||||
[node name="C1" parent="R2" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(55, 46)
|
||||
|
||||
[node name="C2" parent="R2" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(91, 46)
|
||||
|
||||
[node name="C3" parent="R2" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(127, 46)
|
||||
|
||||
[node name="C4" parent="R2" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(163, 46)
|
||||
|
||||
[node name="R3" type="Node2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
|
||||
[node name="C1" parent="R3" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(73, 77)
|
||||
|
||||
[node name="C2" parent="R3" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(109, 77)
|
||||
|
||||
[node name="C3" parent="R3" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(145, 77)
|
||||
|
||||
[node name="R4" type="Node2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
|
||||
[node name="C1" parent="R4" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(91, 108)
|
||||
|
||||
[node name="C2" parent="R4" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(127, 108)
|
||||
|
||||
[node name="R5" type="Node2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
|
||||
[node name="C1" parent="R5" instance=ExtResource("3_ydd72")]
|
||||
position = Vector2(109, 139)
|
||||
6
Gameplay/stat.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b8rfuerwno7h1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dqthihtgdvrx8" path="res://Gameplay/Stat.cs" id="1_kb7kj"]
|
||||
|
||||
[node name="Stat" type="Node"]
|
||||
script = ExtResource("1_kb7kj")
|
||||
@@ -1,49 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://yr7ufhp84bfa"]
|
||||
|
||||
[ext_resource type="Script" path="res://Gameplay/SupportBall.cs" id="2_4wdnc"]
|
||||
[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_jnwku"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_yj7wd"]
|
||||
bounce = 5.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yj7wd"]
|
||||
shader = ExtResource("2_jnwku")
|
||||
shader_parameter/scroll_x = 0.0
|
||||
shader_parameter/scroll_y = 0.0
|
||||
shader_parameter/rotation = 0.0
|
||||
shader_parameter/globe_magnitude = 0.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
|
||||
radius = 18.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_4wdnc"]
|
||||
radius = 18.0
|
||||
|
||||
[node name="SupportBall" type="RigidBody2D" groups=["balls"]]
|
||||
z_index = 1
|
||||
input_pickable = true
|
||||
physics_material_override = SubResource("PhysicsMaterial_yj7wd")
|
||||
continuous_cd = 2
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 1
|
||||
script = ExtResource("2_4wdnc")
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
material = SubResource("ShaderMaterial_yj7wd")
|
||||
|
||||
[node name="Bounds" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -7.10543e-15)
|
||||
shape = SubResource("CircleShape2D_803qd")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
disable_mode = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource("CircleShape2D_4wdnc")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
|
||||
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
|
||||
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
|
||||
[connection signal="mouse_entered" from="Area2D" to="." method="OnMouseEntered"]
|
||||
[connection signal="mouse_exited" from="Area2D" to="." method="OnMouseExited"]
|
||||
@@ -1,84 +0,0 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://dsprg4uahkylm"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://brbok0al4e1ab" path="res://art/tableTemplate.png" id="1_s3o1g"]
|
||||
[ext_resource type="Script" uid="uid://82h0dmyohfj1" path="res://Gameplay/Table.cs" id="1_v5i0k"]
|
||||
[ext_resource type="PackedScene" uid="uid://dl1qsemhbxaoh" path="res://Gameplay/pocket.tscn" id="3_3wy0c"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_v5i0k"]
|
||||
bounce = 1.0
|
||||
absorbent = true
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_s3o1g"]
|
||||
size = Vector2(394, 182)
|
||||
|
||||
[node name="Table" type="Sprite2D"]
|
||||
texture_filter = 1
|
||||
texture = ExtResource("1_s3o1g")
|
||||
script = ExtResource("1_v5i0k")
|
||||
|
||||
[node name="Cushions" type="Node2D" parent="."]
|
||||
|
||||
[node name="TL" type="StaticBody2D" parent="Cushions"]
|
||||
physics_material_override = SubResource("PhysicsMaterial_v5i0k")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/TL"]
|
||||
position = Vector2(-600, -339)
|
||||
polygon = PackedVector2Array(160, -87, 360, -86, 380, -64, 379, 303, 360, 314, 158, 314)
|
||||
|
||||
[node name="TR" type="StaticBody2D" parent="Cushions"]
|
||||
physics_material_override = SubResource("PhysicsMaterial_v5i0k")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/TR"]
|
||||
polygon = PackedVector2Array(220, -404, 240, -427, 449, -427, 448, -26, 241, -26, 220, -36)
|
||||
|
||||
[node name="BL" type="StaticBody2D" parent="Cushions"]
|
||||
physics_material_override = SubResource("PhysicsMaterial_v5i0k")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/BL"]
|
||||
polygon = PackedVector2Array(-221, 35, -240, 24, -436, 25, -434, 425, -241, 426, -221, 405)
|
||||
|
||||
[node name="BR" type="StaticBody2D" parent="Cushions"]
|
||||
physics_material_override = SubResource("PhysicsMaterial_v5i0k")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/BR"]
|
||||
polygon = PackedVector2Array(219, 36, 239, 24, 447, 24, 448, 426, 240, 426, 219, 403)
|
||||
|
||||
[node name="B" type="StaticBody2D" parent="Cushions"]
|
||||
physics_material_override = SubResource("PhysicsMaterial_v5i0k")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/B"]
|
||||
polygon = PackedVector2Array(-186, 440, -206, 459, -207, 644, 206, 655, 205, 460, 186, 440)
|
||||
|
||||
[node name="T" type="StaticBody2D" parent="Cushions"]
|
||||
physics_material_override = SubResource("PhysicsMaterial_v5i0k")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Cushions/T"]
|
||||
polygon = PackedVector2Array(-186, -441, -206, -459, -206, -630, 205, -631, 205, -459, 186, -440)
|
||||
|
||||
[node name="Pockets" type="Node2D" parent="."]
|
||||
|
||||
[node name="TL" parent="Pockets" instance=ExtResource("3_3wy0c")]
|
||||
position = Vector2(-282, -557)
|
||||
|
||||
[node name="TR" parent="Pockets" instance=ExtResource("3_3wy0c")]
|
||||
position = Vector2(281, -559)
|
||||
|
||||
[node name="R" parent="Pockets" instance=ExtResource("3_3wy0c")]
|
||||
position = Vector2(373, -3)
|
||||
rotation = 1.5708
|
||||
|
||||
[node name="BR" parent="Pockets" instance=ExtResource("3_3wy0c")]
|
||||
position = Vector2(279, 557)
|
||||
|
||||
[node name="BL" parent="Pockets" instance=ExtResource("3_3wy0c")]
|
||||
position = Vector2(-280, 557)
|
||||
|
||||
[node name="L" parent="Pockets" instance=ExtResource("3_3wy0c")]
|
||||
position = Vector2(-373, 4)
|
||||
rotation = 1.5708
|
||||
|
||||
[node name="Kitchen" type="Area2D" parent="."]
|
||||
position = Vector2(-1, 312)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Kitchen"]
|
||||
shape = SubResource("RectangleShape2D_s3o1g")
|
||||
32
Gameplay/tchotchke.tscn
Normal file
@@ -0,0 +1,32 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://6gr5saa81qdh"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://qmgo5eukvn6y" path="res://Gameplay/Tchotchke.cs" id="1_c08fi"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1tv50tj5cprl" path="res://art/coffee.png" id="2_gl5mj"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_gl5mj"]
|
||||
radius = 32.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_d82wc"]
|
||||
radius = 32.0
|
||||
|
||||
[node name="Tchotchke" type="StaticBody2D"]
|
||||
input_pickable = true
|
||||
script = ExtResource("1_c08fi")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.1, 0.1)
|
||||
texture = ExtResource("2_gl5mj")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_gl5mj")
|
||||
|
||||
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art/ball_7.png
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Before Width: | Height: | Size: 14 KiB |
@@ -1,34 +0,0 @@
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