admin
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336b72e4cb
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continuing to switch to MapCell orientation
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2026-07-03 02:16:29 -04:00 |
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admin
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cbdca6f3cb
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implemented more code for adding more pegs, but still a lot of work to do on pathfinding, targeting, map etc.
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2026-07-02 03:15:15 -04:00 |
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admin
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c8e81e4f48
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moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action
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2026-06-30 02:46:00 -04:00 |
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admin
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9a0a33b82c
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cleanup
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2026-06-09 19:12:40 -04:00 |
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admin
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4722cf882b
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mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
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2026-06-09 18:11:06 -04:00 |
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admin
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12b565715a
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updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
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2026-06-05 03:48:07 -04:00 |
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admin
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c97b0e5cc2
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finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
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2026-06-03 02:44:13 -04:00 |
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