13 Commits

Author SHA1 Message Date
admin c8e81e4f48 moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action 2026-06-30 02:46:00 -04:00
admin 350d2bc4d1 adding in some example pegs and their actions. organizing folders, still working on pathing for some reason it won't move sometimes, and causes the looping to break 2026-06-26 02:36:01 -04:00
admin 37da9a4e84 altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions 2026-06-25 16:31:13 -04:00
admin 98ca292901 still attempting to allow enemies to handle their own animations. still a matter of improving performance and there's some issue when enemies reach rank 0? 2026-06-24 03:00:23 -04:00
admin 2cf3428b8c Finishing up basic pathfinding? later down the line will want to implement warping 2026-06-23 03:14:49 -04:00
admin 1903e1a1aa starting to work on enemy attacks and player health 2026-06-12 02:03:17 -04:00
admin 7a10f4a9fc still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell 2026-06-09 03:15:35 -04:00
admin 12b565715a updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path. 2026-06-05 03:48:07 -04:00
admin cfc13d9350 working on aiming 2026-06-04 03:42:07 -04:00
admin c97b0e5cc2 finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting 2026-06-03 02:44:13 -04:00
admin bc65b5170e reverting to previous version 2026-06-02 01:30:51 -04:00
admin dd14a8da40 added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions 2026-06-01 02:28:45 -04:00
admin facb2e227e commit no. 5 2026-05-29 10:51:25 -04:00