admin
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37da9a4e84
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altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions
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2026-06-25 16:31:13 -04:00 |
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admin
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7a10f4a9fc
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still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
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2026-06-09 03:15:35 -04:00 |
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admin
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3c9a51bd6a
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working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function
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2026-06-07 21:14:46 -04:00 |
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admin
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0cbc6cbfc7
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changing map size
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2026-06-04 17:29:47 -04:00 |
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admin
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c97b0e5cc2
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finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
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2026-06-03 02:44:13 -04:00 |
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admin
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facb2e227e
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commit no. 5
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2026-05-29 10:51:25 -04:00 |
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admin
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617c6cc233
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fourth commit
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2026-05-28 21:35:06 -04:00 |
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admin
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4266625390
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third commit
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2026-05-28 00:06:51 -04:00 |
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admin
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a6db45300c
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second commit
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2026-05-27 00:06:19 -04:00 |
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admin
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a3696424d0
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first commit
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2026-05-26 19:06:54 -04:00 |
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