Commit Graph

19 Commits

Author SHA1 Message Date
admin 4a9143780f reverting to prior change 2026-06-23 23:28:57 -04:00
admin 2cf3428b8c Finishing up basic pathfinding? later down the line will want to implement warping 2026-06-23 03:14:49 -04:00
admin 1903e1a1aa starting to work on enemy attacks and player health 2026-06-12 02:03:17 -04:00
admin 9f75ec525c Gave Get best path to enemy, enemy controller hands it a map 2026-06-12 01:02:00 -04:00
admin a96d935ad4 still some bug fixes to work out but not sure how to duplicate them? starting to work on enemy attacks 2026-06-10 01:57:06 -04:00
admin d2993b17a4 debugging 2026-06-09 19:43:36 -04:00
admin 9a0a33b82c cleanup 2026-06-09 19:12:40 -04:00
admin 4722cf882b mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid 2026-06-09 18:11:06 -04:00
admin e209861cb3 a little bit of cleanup, still some edge cases but took care of the big stuff 2026-06-09 03:29:59 -04:00
admin 7a10f4a9fc still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell 2026-06-09 03:15:35 -04:00
admin 813ca5f633 reworking pathfinding to update with each step, removing the need to worry about obstacles, but still needs work 2026-06-08 04:28:30 -04:00
admin 648a00ccf1 still working on some pathfinding, it is seizing up when trying to find a new goal 2026-06-08 03:38:33 -04:00
admin 3c9a51bd6a working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function 2026-06-07 21:14:46 -04:00
admin 12b565715a updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path. 2026-06-05 03:48:07 -04:00
admin c97b0e5cc2 finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting 2026-06-03 02:44:13 -04:00
admin 7b5cd9d5f6 starting to rework grid maps to be tile map layers 2026-06-02 18:43:19 -04:00
admin bc65b5170e reverting to previous version 2026-06-02 01:30:51 -04:00
admin dd14a8da40 added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions 2026-06-01 02:28:45 -04:00
admin facb2e227e commit no. 5 2026-05-29 10:51:25 -04:00